- Mar 02, 2019
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James Rowe authored
Changes the interface as well to remove any unique methods that frontends needed to call such as StartJoystickEventHandler by conditionally starting the polling thread only if the frontend hasn't started it already. Additionally, moves all global state into a single SDLState class in order to guarantee that the destructors are called in the proper order
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James Rowe authored
This should make reviewing much easier as you can then see what changed happened between the old file and the new one
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James Rowe authored
Yuzu can render 3D.
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Nejcraft authored
Yuzu can now render 3D graphics to some degree.
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bunnei authored
fuck git for ruining my day, I will learn but I will not forgive
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bunnei authored
vk_buffer_cache: Implement a buffer cache
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bunnei authored
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- Mar 01, 2019
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ReinUsesLisp authored
This buffer cache is just like OpenGL's buffer cache with some minor style changes. It uses VKStreamBuffer.
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bunnei authored
yuzu/compatdb: Remove unused lambda capture
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bunnei authored
service/audio: Provide an implementation of ExecuteAudioRendererRendering
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bunnei authored
service/audio/audren_u: Implement OpenAudioRendererAuto
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Lioncash authored
This currently has the same behavior as the regular OpenAudioRenderer API function, so we can just move the code within OpenAudioRenderer to an internal function that both service functions call.
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Lioncash authored
This service function appears to do nothing noteworthy on the switch. All it does at the moment is either return an error code or abort the system. Given we obviously don't want to kill the system, we just opt for always returning the error code.
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- Feb 28, 2019
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bunnei authored
service/hid: Amend forward declaration of ServiceManager
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bunnei authored
vk_stream_buffer: Implement a stream buffer
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bunnei authored
Improve the Accuracy of the Rasterizer Cache through a Texception Pass
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bunnei authored
gl_rasterizer/vk_memory_manager: Silence -Wreorder warnings
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
rasterizer_cache: mark reinterpreted surfaces and add ability to reload marked surfaces on next use.
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Fernando Sahmkow authored
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Fernando Sahmkow authored
rasterizer_cache: Expose FlushObject to Child classes and allow redefining of Register and Unregister
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bunnei authored
maxwell_3d: Use std::bitset to manage dirty flags
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- Feb 27, 2019
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Annomatg authored
- Memory::MapPages total samplecount was reduced from 4.6% to 1.06%. - From main menu into the game from 1.03% to 0.35%
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bunnei authored
audio_core/cubeb_sink: Ensure COM is initialized on Windows prior to calling cubeb_init
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Lioncash authored
cubeb now requires that COM explicitly be initialized on the thread prior to calling cubeb_init.
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Lioncash authored
The SM namespace is within the Service namespace, so this was forward declaring a type that didn't exist.
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Lioncash authored
Silences a compiler warning with clang.
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bunnei authored
audio_core/audio_renderer: Provide names for some parameters of AudioRendererParameter
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bunnei authored
core/frontend/emu_window: Make ClipToTouchScreen a const member function
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bunnei authored
kernel/handle_table: Allow process capabilities to limit the handle table size
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bunnei authored
externals: Update cubeb to the master version
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bunnei authored
common: Move Quaternion, Rectangle, Vec2, Vec3, and Vec4 into the Common namespace
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bunnei authored
gl_shader_disk_cache: Remove #pragma once from cpp file
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