1. 30 Jan, 2019 2 commits
    • ReinUsesLisp's avatar
      gl_rasterizer: Workaround invalid zeta clears · 07692230
      ReinUsesLisp authored
      Some games (like Xenoblade Chronicles 2) clear both depth and stencil
      buffers while there's a depth-only texture attached (e.g. D16 Unorm).
      This commit reads the zeta format of the bound surface on
      ConfigureFramebuffers and returns if depth and/or stencil attachments
      were set. This is ignored on DrawArrays but on Clear it's used to just
      clear those attachments, bypassing an OpenGL error.
      07692230
    • Lioncash's avatar
      hle/ipc_helpers: Fix clang-format warnings · 2561a79c
      Lioncash authored
      2561a79c
  2. 29 Jan, 2019 3 commits
  3. 28 Jan, 2019 7 commits
  4. 27 Jan, 2019 4 commits
  5. 26 Jan, 2019 3 commits
  6. 24 Jan, 2019 3 commits
  7. 22 Jan, 2019 5 commits
  8. 21 Jan, 2019 11 commits
  9. 20 Jan, 2019 2 commits