- Aug 05, 2018
-
-
bunnei authored
-
bunnei authored
gl_rasterizer: Fix glVertexAttribFormat for integers
-
David Marcec authored
-
David Marcec authored
-
bunnei authored
service: Add arp services
-
bunnei authored
core/crypto: Minor changes
-
bunnei authored
service: Remove redundant #pragma once directives
-
- Aug 04, 2018
-
-
Lioncash authored
Adds the basic skeleton of the arp services based off the information provided by Switch Brew.
-
Lioncash authored
These don't do anything within .cpp files (we don't include cpp files, so...)
-
Lioncash authored
These functions should only be given trivially-copyable types.
-
Lioncash authored
This function doesn't directly depend on class state, so it can be hidden entirely from the interface in the cpp file.
-
Lioncash authored
This doesn't modify member state, so it can be made const.
-
Lioncash authored
-
Lioncash authored
The benefit of std::string_view comes from the idea of avoiding copies (essentially acting as a non-owning view), however if we're just going to copy into a local variable immediately, there's not much benefit gained here.
-
bunnei authored
XCI and Encrypted NCA Support
-
bunnei authored
gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding()
-
Lioncash authored
This lets us indent the majority of the code and places the error case first.
-
Lioncash authored
gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding() Ensures both operands have the same sign in the comparison. While we're at it, we can get rid of the redundant casting of ub_size to an int. This type will always be trivial and alias a built-in type (not doing so would break backwards compatibility at a standard level).
-
bunnei authored
video_core: Remove unimplemented Start() function prototype
-
bunnei authored
memory: Remove unused GetSpecialHandlers() function
-
bunnei authored
kernel/process: Use accessors instead of class members for referencing segment array
-
Lioncash authored
This amends cases where crashes can occur that were missed due to the odd way the previous code was set up (using 3DS memory regions that don't exist).
-
- Aug 03, 2018
-
-
bunnei authored
gl_shader_decompiler: Remove unused variable in GenerateDeclarations()
-
Lioncash authored
-
Lioncash authored
Using member variables for referencing the segments array increases the size of the class in memory for little benefit. The same behavior can be achieved through the use of accessors that just return the relevant segment.
-
Lioncash authored
This is just unused code, so we may as well get rid of it.
-
bunnei authored
core/memory: Get rid of 3DS leftovers
-
bunnei authored
gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member function
-
Lioncash authored
Given this has no definition, we can just remove it entirely.
-
Lioncash authored
This variable was being incremented, but we were never actually using it.
-
Lioncash authored
This function doesn't modify class state, so it can be made const.
-
Lioncash authored
Removes leftover code from citra that isn't needed.
-
David authored
Added ability to change username & language code in the settings ui. Added IProfile::Get and SET::GetLanguageCode for libnx tests (#851)
-
bunnei authored
sink_details: std::move std::function instances
-
bunnei authored
service: Add migration services
-
bunnei authored
math_util: Always initialize members of Rectangle
-
bunnei authored
video_core: Make global EmuWindow instance part of the base renderer …
-
bunnei authored
kernel: Move object class to its own source files
-
bunnei authored
kernel/thread: Minor changes
-