- May 20, 2019
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Lioncash authored
Allows the game list worker code to compile successfully with implicit string conversions disabled.
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Lioncash authored
SMDH is a metadata format used in some executable formats for the Nintendo 3DS. Switch executables don't utilize this metadata format, so this just a holdover from Citra and can be corrected.
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Lioncash authored
Allows the game list item code to build with implicit string conversions disabled.
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Lioncash authored
Allows the loading screen code to compile with implicit string conversions disabled. While we're at it remove unnecessary const usages, and add it to nearby variables where appropriate.
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Lioncash authored
Allows the bootmanager code to compile with implicit string conversions disabled.
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Lioncash authored
Allows the util code to build with implicit string conversions disabled.
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bunnei authored
yuzu/configuration: Specify string conversions explicitly
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- May 19, 2019
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Hexagon12 authored
Revert #2466
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Fernando Sahmkow authored
This reverts a tested behavior on delay slots not exiting if the exit flag is set. Currently new tests are required in order to ensure this behavior.
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bunnei authored
shader: Implement AL2P and ALD.PHYS
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bunnei authored
kernel/svc: Reorganize and fix up the initial handling of svcSetThreadCoreMask()
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Lioncash authored
Allows the web config code to compile with implicit string conversions disabled. We can also deduplicate the calls to create the pixmap.
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Lioncash authored
Allows the system config code to build successfully with implicit string conversions disabled.
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Lioncash authored
This is a user-facing string, so it should be marked as translatable.
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Lioncash authored
Allows the per-game configuration to be successfully built with implicit string conversions disabled.
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Lioncash authored
Deduplicates array accesses and uses a named variable where appropriate.
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Lioncash authored
Allows the advanced mouse configuration code to build with implicit string conversions disabled.
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Lioncash authored
Rather than repeatedly index arrays that have quite a large array index, we can just use a named variable instead.
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Lioncash authored
Allows the player input configuration code to compile with implicit string conversions disabled.
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Hexagon12 authored
Dma_pusher: ASSERT on empty command_list
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Lioncash authored
These are user-facing strings, so they should be localizable.
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Lioncash authored
Allows the general configuration code to successfully compile with implicit string conversions disabled.
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Lioncash authored
Allows the gamelist configuration code to compile with implicit string conversions disabled.
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Lioncash authored
Avoids using the system accessor more than necessary, and ensures that both dialog boxes see the same power on state.
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Lioncash authored
We can just use qOverload here to tidy up the function cast.
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Lioncash authored
Allows the audio configuration code to build with implicit string conversions disabled.
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Hexagon12 authored
Correct possible error on Rasterizer Caches
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Hexagon12 authored
shader/shader_ir: Minor changes
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Hexagon12 authored
gl_shader_disk_cache: Minor cleanup
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Fernando Sahmkow authored
This is a measure to avoid crashes on command list reading as an empty command_list is considered a NOP.
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Hexagon12 authored
service/audren_u: Get rid of magic values within GetAudioRendererWorkBufferSize
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Hexagon12 authored
video_core/gpu_thread: Remove redundant copy constructor for CommandDataContainer
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Hexagon12 authored
service/set: Correct and simplify behavior related to copying language codes
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Hexagon12 authored
GPU/MMEInterpreter: Ignore the 'exit' flag when it's executed inside a delay slot.
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Hexagon12 authored
yuzu: Remove explicit types from locks where applicable
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Hexagon12 authored
maxwell_3d: reduce severity of different component formats assert.
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Hexagon12 authored
video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs
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Sebastian Valle authored
video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults()
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Hexagon12 authored
service/am: Add missing return in error case for IStorageAccessor's Read/Write()
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Hexagon12 authored
gl_rasterizer: Pass the right number of array quad vertices count
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