- Dec 11, 2019
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Joel Holdsworth authored
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Fernando Sahmkow authored
* Kernel: Correct behavior of Address Arbiter threads. This corrects arbitration threads to behave just like in Horizon OS. They are added into a container and released according to what priority they had when added. Horizon OS does not reorder them if their priority changes. * Kernel: Address Feedback.
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bunnei authored
kernel/svc: Provide implementations for svcDumpInfo/svcDumpInfoNew
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Rodrigo Locatti authored
Maxwell3D: Implement Depth Mode.
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- Dec 10, 2019
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Fernando Sahmkow authored
This commit finishes adding depth mode that was reverted before due to other unresolved issues.
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Fernando Sahmkow authored
vk_shader_decompiler: Add tessellation and misc changes
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
Update Sirit and its usage in vk_shader_decompiler. Highlights: - Implement tessellation shaders - Implement geometry shaders - Implement some missing features - Use native half float instructions when available.
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ReinUsesLisp authored
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ReinUsesLisp authored
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Fernando Sahmkow authored
vk_device: Misc changes
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- Dec 09, 2019
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ReinUsesLisp authored
- Setup more features and requirements. - Improve logging for missing features. - Collect telemetry parameters. - Add queries for more image formats. - Query push constants limits. - Optionally enable some extensions.
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bunnei authored
maxwell_3d: Add tessellation state entries
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bunnei authored
externals: Update Vulkan-Headers
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ReinUsesLisp authored
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Rodrigo Locatti authored
vk_swapchain: Add support for swapping sRGB
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- Dec 08, 2019
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Rodrigo Locatti authored
kernel: Remove unnecessary includes
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Lioncash authored
Over the course of the changes to the kernel code, a few includes are no longer necessary, particularly with the change over to std::shared_ptr from Boost's intrusive_ptr.
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Lioncash authored
These are fairly trivial to implement, we can just do nothing. This also provides a spot for us to potentially dump out any relevant info in the future (e.g. for debugging purposes with homebrew, etc). While we're at it, we can also correct the names of both of these supervisor calls.
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- Dec 07, 2019
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ReinUsesLisp authored
We don't know until the game is running if it's using an sRGB color space or not. Add support for hot-swapping swapchain surface formats.
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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bunnei authored
CpuCore: Clear exclusive state after doing a run in dynarmic.
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bunnei authored
shader_bytecode: Remove corrupted character
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- Dec 06, 2019
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ReinUsesLisp authored
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bunnei authored
Implement FLO & TXD Instructions on GPU Shaders
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bunnei authored
[EA source]: Ignore git-related files in cmake for early access tarballs
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Jake Merdich authored
This fixes the early-access builds on Windows (tested on EA 58). Cmake was previously looking for git-related files that were stripped out of the early access builds and failing; check if those exist before reading them.
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- Dec 05, 2019
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Fernando Sahmkow authored
This commit corrects an error in which a Core could remain with an exclusive state after running, leaving space for possible race conditions between changing cores.
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- Dec 03, 2019
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bunnei authored
Add missing CMakeLists.txt from root folder to source upload
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James Rowe authored
Fixes #3190
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- Dec 02, 2019
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bunnei authored
telemetry_session: Report renderer backend
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ReinUsesLisp authored
We only have OpenGL as an option for now. Hardcode the entry.
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ReinUsesLisp authored
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bunnei authored
Texture_Cache: Redo invalid Surfaces handling.
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- Nov 30, 2019