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  1. Mar 12, 2015
    • Tony Wasserka's avatar
      Pica/VertexShader: Fix a bug caused due to incorrect assumptions of... · e4f5ec62
      Tony Wasserka authored
      Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables.
      
      We now write create a temporary buffer for output registers and copy all of them to the actual output vertex structure after the shader has run. This is technically not necessary, but it's easier to vectorize in the future.
      e4f5ec62
  2. Mar 08, 2015
  3. Feb 21, 2015
  4. Feb 18, 2015
  5. Feb 12, 2015
  6. Feb 11, 2015
    • archshift's avatar
      Asserts: break/crash program, fit to style guide; log.h->assert.h · ef24e72b
      archshift authored
      Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time)
      As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing)
      
      Also removed some GEKKO cruft.
      ef24e72b
  7. Jan 12, 2015
  8. Dec 31, 2014
  9. Dec 29, 2014
    • Yuri Kunde Schlesner's avatar
      Vertex Shader: Zero OutputVertex to avoid denormals · d151d797
      Yuri Kunde Schlesner authored
      Unused OutputVertex attributes were being left un-initialized. The
      leftover garbage sometimes decoded as floating-point denormalized
      values, causing fallbacks to microcode and massive slowdowns in the rest
      of the rasterization pipeline even though the results were unused. By
      zeroing the structure we ensure these attributes only contain harmless
      zeros.
      d151d797
  10. Dec 21, 2014
  11. Dec 20, 2014
  12. Dec 13, 2014
  13. Dec 07, 2014
  14. Oct 08, 2014
  15. Aug 25, 2014
  16. Aug 12, 2014
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