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  • Yuri Kunde Schlesner's avatar
    Vertex Shader: Zero OutputVertex to avoid denormals · d151d797
    Yuri Kunde Schlesner authored
    Unused OutputVertex attributes were being left un-initialized. The
    leftover garbage sometimes decoded as floating-point denormalized
    values, causing fallbacks to microcode and massive slowdowns in the rest
    of the rasterization pipeline even though the results were unused. By
    zeroing the structure we ensure these attributes only contain harmless
    zeros.
    d151d797
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