- Nov 10, 2018
-
-
David Marcec authored
Added instead of using a seperate PR to prevent conflicts
-
David Marcec authored
-
- Nov 09, 2018
-
-
David Marcec authored
Needed by megaman 11
-
- Nov 08, 2018
-
-
Lioncash authored
Fixes the buildbot.
-
David authored
* svcBreak now dumps information from the debug buffer passed info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date. * Addressed comments
-
- Nov 07, 2018
-
-
David Marcec authored
Fixes input for megaman
-
David Marcec authored
-
David Marcec authored
-
David Marcec authored
Needed for Shantae - Half-Genie Hero - Ultimate Edition!
-
- Nov 06, 2018
-
-
Markus Wick authored
They were missed, and Copy is very high in profile here. It doesn't block the GPU, but it stalls the driver thread. So with our bad GL instructions, this might block quite a while.
-
Markus Wick authored
-
Markus Wick authored
This serialize to the driver thread and so it may block for a while. So if it is in the benchmark, we get noticed if it happens too often.
-
Markus Wick authored
This was created with the unfinished resampling PR in mind. As the resampling is now on the audio thread, we don't need to care about this here any more.
-
Markus Wick authored
Those implementations are quite costly, so there is no need to inline them to the caller. Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
-
- Nov 05, 2018
-
-
Rodolfo Bogado authored
Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.
-
- Nov 04, 2018
-
-
Rodolfo Bogado authored
-
Dharmin K Shah authored
-
Frederic Laing authored
-
- Nov 03, 2018
-
-
Zach Hilman authored
Opens a new file manager window at the UserDir.
-
- Nov 02, 2018
-
-
David Marcec authored
-
David Marcec authored
This should fix crashes when launching multiple games in yuzu
-
- Nov 01, 2018
-
-
FernandoS27 authored
-
bunnei authored
- This fixes rendering when changing areas in Super Mario Odyssey.
-
FernandoS27 authored
-
FernandoS27 authored
-
FernandoS27 authored
-
bunnei authored
- Fixes an issue where macros could be skipped. - Fixes rendering of distant objects in Super Mario Odyssey.
-
- Oct 31, 2018
-
-
Lioncash authored
Previously, we would let a user enter an unbounded name and then silently truncate away characters that went over the 32-character limit. This is kind of bad from the UX point of view, because we're essentially not doing what the user intended in certain scenarios. Instead, we clamp it to 32 characters and make that visually apparent in the dialog box to provide a name for a user.
-
Rodolfo Bogado authored
-
- Oct 30, 2018
-
-
Lioncash authored
Updated based off information on SwitchBrew.
-
ReinUsesLisp authored
-
FernandoS27 authored
-
Lioncash authored
Cleans up unused includes and trims off some dependencies on externals.
-
Frederic L authored
* get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
-
Lioncash authored
Gets rid of the need to call the getter and then check for null.
-
Lioncash authored
Nothing requires the shared owner ship here, so we can just return a plain pointer.
-
- Oct 29, 2018
-
-
fearlessTobi authored
-
ReinUsesLisp authored
-
- Oct 28, 2018
-
-
Rodolfo Bogado authored
-
FernandoS27 authored
-