- Aug 12, 2018
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
Instead of defaulting to VfsRawCopy
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
Prompts for title type on NCA files.
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Zach Hilman authored
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Zach Hilman authored
Manages NAND NCA get and install.
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
Fixes bugs with calling CreateFile when the immediate directory does not exist.
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Zach Hilman authored
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Zach Hilman authored
Creates and stores RegisteredCaches for user and system NAND, as creation of a RegisteredCache is expensive.
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Zach Hilman authored
i.e. Load the concatenated 00+01 if 01 exists as well. Needed for split NAND NCAs.
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Zach Hilman authored
Needed to avoid mismatch filetype warnings on split NAND NCAs
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Zach Hilman authored
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Zach Hilman authored
Move to hex_util.h in common
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Zach Hilman authored
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Zach Hilman authored
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Subv authored
These are used by nouveau and some games like SMO.
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greggameplayer authored
- Used by Go Vacation
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Subv authored
This should make the es2gears example not crash anymore.
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bunnei authored
- Used by Splatoon 2.
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bunnei authored
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bunnei authored
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Lioncash authored
Previously this would warn of truncating a std::size_t to a u32. This is safe because we'll obviously never have more than UINT32_MAX amount of uniform buffers.
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Lioncash authored
Gets the class out of the global namespace.
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- Aug 11, 2018
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bunnei authored
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bunnei authored
- Used by Super Mario Odyssey.
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bunnei authored
- Used by Super Mario Odyssey.
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Subv authored
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Subv authored
SSY sets the target label to jump to when the SYNC instruction is executed.
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greggameplayer authored
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848) * Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats Do a separate function in order to get Bytes Per Pixel of DepthFormat Apply the new function in gpu.h delete unneeded white space * correct merging error
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- Aug 10, 2018
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Lioncash authored
Instead, we make a struct for renderer settings and allow the renderer to update all of these settings, getting rid of the need for global-scoped variables. This also uncovered a few indirect inclusions for certain headers, which this commit also fixes.
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Lioncash authored
This is entirely unused and can be removed.
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