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gl_rasterizer: Implement render target format RGBA8_SNORM.
- Used by Super Mario Odyssey.
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- src/video_core/gpu.cpp 1 addition, 0 deletionssrc/video_core/gpu.cpp
- src/video_core/gpu.h 1 addition, 0 deletionssrc/video_core/gpu.h
- src/video_core/renderer_opengl/gl_rasterizer_cache.cpp 24 additions, 21 deletionssrc/video_core/renderer_opengl/gl_rasterizer_cache.cpp
- src/video_core/renderer_opengl/gl_rasterizer_cache.h 57 additions, 43 deletionssrc/video_core/renderer_opengl/gl_rasterizer_cache.h
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