- 09 May, 2019 12 commits
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bunnei authored
Fix Layered ASTC Textures
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bunnei authored
gl_shader_disk_cache: Skip stored shader variants instead of asserting
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bunnei authored
Port citra-emu/citra#4749: "web_service: Misc fixes"
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bunnei authored
yuzu/hotkeys: Remove unnecessary constructor
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bunnei authored
yuzu/compatdb: Remove unnecessary qualifiers
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bunnei authored
configure_dialog: Remove the Whats This? button from the dialog
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bunnei authored
core/memory: Remove unused FlushMode enum
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bunnei authored
Corrections and Implementation on GPU Engines
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bunnei authored
externals: Update dynarmic to master
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Lioncash authored
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Lioncash authored
The behavior of the Hotkey constructor is already accomplished via in-class member initializers, so the constructor is superfluous here.
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Lioncash authored
Keeps the code consistent in regards to how the buttons are referred to.
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- 07 May, 2019 7 commits
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Lioncash authored
Recent changes to memory-related code resulted in this being unused, so we can remove it.
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Lioncash authored
Better instruction support has been added since the last update.
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Merry authored
travis: Update to using Xcode 10.2
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Lioncash authored
Keeps the CI toolchain updated. This is also necessary for updating dynarmic.
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Rodrigo Locatti authored
core/frontend/emu_window: Make GraphicsContext's destructor virtual
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Rodrigo Locatti authored
common/zstd_compression: Remove #pragma once directive from source file
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Rodrigo Locatti authored
gl_rasterizer: Silence unused variable warnings
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- 04 May, 2019 5 commits
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zhupengfei authored
The backend is not used until we decide to submit the testcase/telemetry, and creating it early prevents users from updating the credentials properly while the games are running.
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Lioncash authored
This isn't used anywhere, so we can get rid of it.
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Lioncash authored
Makes use of src, so it's not considered unused.
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Lioncash authored
This class is used in a polymorphic context, so destruction of the context will lead to undefined behavior if the destructor isn't virtual.
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- 03 May, 2019 1 commit
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bunnei authored
Port citra-emu/citra#4215: "travis: Use Ninja for Travis builds"
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- 01 May, 2019 4 commits
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Fernando Sahmkow authored
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ReinUsesLisp authored
Instead of asserting on already stored shader variants, silently skip them. This shouldn't be happening but when a shader is invalidated and it is not stored in the shader cache, this assert would hit and save that shader anyways when the asserts are disabled.
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Fernando Sahmkow authored
By adding the missing layer offset in ASTC compression.
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- 30 Apr, 2019 2 commits
- 29 Apr, 2019 4 commits
- 26 Apr, 2019 3 commits
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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- 25 Apr, 2019 2 commits