Skip to content
Snippets Groups Projects
Commit 95261639 authored by Fernando Sahmkow's avatar Fernando Sahmkow Committed by FernandoS27
Browse files

Fix Layered ASTC Textures

By adding the missing layer offset in ASTC compression.
parent fb420358
No related branches found
No related tags found
No related merge requests found
......@@ -1616,6 +1616,7 @@ namespace Tegra::Texture::ASTC {
std::vector<uint8_t> Decompress(const uint8_t* data, uint32_t width, uint32_t height,
uint32_t depth, uint32_t block_width, uint32_t block_height) {
uint32_t blockIdx = 0;
std::size_t depth_offset = 0;
std::vector<uint8_t> outData(height * width * depth * 4);
for (uint32_t k = 0; k < depth; k++) {
for (uint32_t j = 0; j < height; j += block_height) {
......@@ -1630,7 +1631,7 @@ std::vector<uint8_t> Decompress(const uint8_t* data, uint32_t width, uint32_t he
uint32_t decompWidth = std::min(block_width, width - i);
uint32_t decompHeight = std::min(block_height, height - j);
uint8_t* outRow = outData.data() + (j * width + i) * 4;
uint8_t* outRow = depth_offset + outData.data() + (j * width + i) * 4;
for (uint32_t jj = 0; jj < decompHeight; jj++) {
memcpy(outRow + jj * width * 4, uncompData + jj * block_width, decompWidth * 4);
}
......@@ -1638,6 +1639,7 @@ std::vector<uint8_t> Decompress(const uint8_t* data, uint32_t width, uint32_t he
blockIdx++;
}
}
depth_offset += height * width * 4;
}
return outData;
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment