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  1. Dec 29, 2014
    • Yuri Kunde Schlesner's avatar
      Vertex Shader: Zero OutputVertex to avoid denormals · d151d797
      Yuri Kunde Schlesner authored
      Unused OutputVertex attributes were being left un-initialized. The
      leftover garbage sometimes decoded as floating-point denormalized
      values, causing fallbacks to microcode and massive slowdowns in the rest
      of the rasterization pipeline even though the results were unused. By
      zeroing the structure we ensure these attributes only contain harmless
      zeros.
      d151d797
  2. Dec 21, 2014
  3. Dec 20, 2014
  4. Dec 13, 2014
  5. Dec 07, 2014
  6. Oct 08, 2014
  7. Aug 25, 2014
  8. Aug 12, 2014
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