- Dec 29, 2014
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Yuri Kunde Schlesner authored
Unused OutputVertex attributes were being left un-initialized. The leftover garbage sometimes decoded as floating-point denormalized values, causing fallbacks to microcode and massive slowdowns in the rest of the rasterization pipeline even though the results were unused. By zeroing the structure we ensure these attributes only contain harmless zeros.
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bunnei authored
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- Dec 21, 2014
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Apology11 authored
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Chin authored
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purpasmart96 authored
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- Dec 20, 2014
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
More specifically, this also fixes crashes by Citra trying to load a src2 register even if the current instruction does not use that.
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
Makes for cleaner and faster code.
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Tony Wasserka authored
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Tony Wasserka authored
This allows for proper emulation of the different CMP/LRP/MAD instructions.
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
Pica/CommandProcessor: Fix vertex decoding if multiple memory areas are accessed for different attributes.
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
This effectively adds support for a lot texture formats in the rasterizer.
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Chin authored
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- Dec 19, 2014
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chinhodado authored
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- Dec 13, 2014
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Yuri Kunde Schlesner authored
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- Dec 12, 2014
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bunnei authored
- Linear simply indicates that the mapped physical address is always MappedVAddr+0x0C000000, thus this memory can be used for hardware devices' DMA (such as the GPU).
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- Dec 10, 2014
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bunnei authored
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