- 25 Jul, 2019 2 commits
- 24 Jul, 2019 2 commits
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bunnei authored
maxwell3d: Implement Conditional Rendering
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Zach Hilman authored
Fix README change mistake
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- 22 Jul, 2019 1 commit
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bunnei authored
gl_rasterizer: Implement compute shaders
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- 21 Jul, 2019 2 commits
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bunnei authored
Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
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Zach Hilman authored
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- 20 Jul, 2019 9 commits
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Fernando Sahmkow authored
shader/half_set_predicate: Implement missing HSETP2 variants
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Flame Sage authored
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Flame Sage authored
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Flame Sage authored
azure: Fix clang-format and releases
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Zach Hilman authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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- 18 Jul, 2019 9 commits
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bunnei authored
kernel/process: Allocate the process' TLS region during initialization
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bunnei authored
shader-ir: Minor cleanup-related changes
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Fernando Sahmkow authored
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Fernando Sahmkow authored
This adds some missing puller methods. We don't assert them as these are nop operations for us.
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Fernando Sahmkow authored
This log was just to know which games used DMA. It's no longer important.
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Fernando Sahmkow authored
Textures can have different components types in different orders. This assert was completely inprecise and the effectiveness of such is better handled by case and within the texture cache.
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Fernando Sahmkow authored
This commit reduces the sevirity of asserts for FP precision and rounding as this are well known and have little to no consequences in gpu's accuracy.
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David authored
Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
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Fernando Sahmkow authored
This messages were originally set as warnning since few games used these svcs and it was needed for debugging. This is no longer the case.
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- 17 Jul, 2019 12 commits
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
Conditional Rendering takes care of conditionaly clearing or drawing depending on a set of queries. This PR implements the query checks to stablish if things can be rendered or not.
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Fernando Sahmkow authored
shader/decode/other: Correct branch indirect argument within BRA handling
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Rodrigo Locatti authored
core: Remove CurrentArmInterface() global accessor
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- 16 Jul, 2019 3 commits
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Lioncash authored
These are std::shared_ptr instances underneath the hood, which means copying them isn't as cheap as a regular pointer. Particularly so on weakly-ordered systems. This avoids atomic reference count increments and decrements where they aren't necessary for the core set of operations.
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Lioncash authored
This is more accurate in terms of describing what the functions are actually doing. Temporal relates to time, not the setting of a temporary itself.
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Lioncash authored
Removes unnecessary header dependencies.
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