- Aug 15, 2018
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bunnei authored
lm: Handle threads and modules within the logger
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bunnei authored
loader: Make ResultStatus directly compatible with fmt
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bunnei authored
Core::CoreTiming: add UnscheduleEventThreadsafe
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bunnei authored
sm/controller: Correct return value of QueryPointerBufferSize
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bunnei authored
Shaders: Implemented I2F_C and F2I_C, along with the negation bits of the conversion instructions.
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bunnei authored
kernel/server_session: Add IsSession() member function
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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bunnei authored
gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.
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bunnei authored
gl_rasterizer_cache: Cleanup some PixelFormat names and logging.
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Lioncash authored
Allows querying the inverse of IsDomain() to make things more readable. This will likely also be usable in the event of implementing ConvertDomainToSession().
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Lioncash authored
This should be returning a u16 according to Switch Brew.
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Lioncash authored
We can make the enum class type compatible with fmt by providing an overload of operator<<. While we're at it, perform proper bounds checking. If something exceeds the array, it should be a hard fail, because it's, without a doubt, a programmer error in this case.
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Lioncash authored
Using LOG_TRACE here isn't a good idea because LOG_TRACE is only enabled when yuzu is compiled in debug mode. Debug mode is also quite slow, and so we're potentially throwing away logging messages that can provide value when trying to boot games.
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Lioncash authored
The thread field serves to indicate which thread a log is related to and provides the length of the thread's name, so we can print that out, ditto for modules. Now we can know what threads are potentially spawning off logging messages (for example Lydie & Suelle bounces between MainThread and LoadingThread when initializing the game).
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bunnei authored
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bunnei authored
- Used by Breath of the Wild.
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bunnei authored
maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes.
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bunnei authored
gl_rasterizer: Fix upload size for constant buffers.
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bunnei authored
gl_shader_decompiler: Several fixes for indirect constant buffer loads.
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bunnei authored
gl_rasterizer_cache: Implement G8R8S format.
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bunnei authored
emu_window: Ensure WindowConfig members are always initialized
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bunnei authored
loader: Remove address mapping remnants from citra
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bunnei authored
kernel/svc: Log svcBreak parameters
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bunnei authored
common/xbyak_abi: Mark defined functions in header as inline
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bunnei authored
Implement Z16 in PixelFormatFromTextureFormat function
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greggameplayer authored
Require by Zelda Breath Of The Wild
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bunnei authored
common/misc: use windows.h
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bunnei authored
mm_u: Move interface class into the cpp file
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bunnei authored
CMakeLists: Add architecture detection for AArch64
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Lioncash authored
These mappings are leftovers from citra and don't apply to the Switch.
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Lioncash authored
Given if we hit here all is lost, we should probably be logging the break reason code and associated information to distinguish between the causes.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- Used by Super Mario Odyssey.
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bunnei authored
common: Remove unused old breakpoint source files
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