Skip to content
Snippets Groups Projects
Commit 91140f6c authored by Subv's avatar Subv
Browse files

Shader/Conversion: Implemented the negate bit in F2F and I2I instructions.

parent 38592a3b
No related branches found
No related tags found
No related merge requests found
......@@ -1250,6 +1250,10 @@ private:
op_a = "abs(" + op_a + ')';
}
if (instr.conversion.negate_a) {
op_a = "-(" + op_a + ')';
}
regs.SetRegisterToInteger(instr.gpr0, instr.conversion.is_output_signed, 0, op_a, 1,
1, instr.alu.saturate_d, 0, instr.conversion.dest_size);
break;
......@@ -1289,6 +1293,14 @@ private:
ASSERT_MSG(instr.conversion.src_size == Register::Size::Word, "Unimplemented");
std::string op_a = regs.GetRegisterAsFloat(instr.gpr20);
if (instr.conversion.abs_a) {
op_a = "abs(" + op_a + ')';
}
if (instr.conversion.negate_a) {
op_a = "-(" + op_a + ')';
}
switch (instr.conversion.f2f.rounding) {
case Tegra::Shader::F2fRoundingOp::None:
break;
......@@ -1311,10 +1323,6 @@ private:
break;
}
if (instr.conversion.abs_a) {
op_a = "abs(" + op_a + ')';
}
regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1, instr.alu.saturate_d);
break;
}
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment