- Feb 05, 2016
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- Diffuse - Distance attenuation - float16/float20 types - Vertex Shader 'view' output
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
hwrasterizer: Use proper cached framebuffer addr/size
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Yuri Kunde Schlesner authored
backend: defaulted move constructor/assignment
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Lioncash authored
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- Feb 03, 2016
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tfarley authored
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bunnei authored
services: minor changes
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Mathew Maidment authored
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
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Yuri Kunde Schlesner authored
The nVidia driver is *extremely* spammy on this category, sending a message on every buffer or texture upload, slowing down the emulator and making the log useless.
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- Feb 02, 2016
- Jan 31, 2016
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bunnei authored
Memory: Implemented MMIO
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- Jan 30, 2016
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MerryMage authored
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- Jan 28, 2016
- Jan 27, 2016
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bunnei authored
Shader JIT: Fix off-by-one error when compiling JMPs
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- Jan 26, 2016
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bunnei authored
Shader: Implement "invert condition" feature of IFU instruction
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- Jan 25, 2016
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bunnei authored
Debugger: Use 3dbrew names for GPU registers
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Yuri Kunde Schlesner authored
elf: Don't cast away const
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Lioncash authored
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Yuri Kunde Schlesner authored
key_map: Use std::tie for comparisons
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Lioncash authored
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Yuri Kunde Schlesner authored
archive_backend: Remove unnecessary const from return types
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Lioncash authored
This doesn't return by reference so const isn't really necessary
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Yuri Kunde Schlesner authored
This list was imported from the 3dbrew wiki page and is pretty much complete.
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Yuri Kunde Schlesner authored
If the bit 0 of the JMPU instruction is set, then the jump condition will be inverted. That is, a jump will happen when the boolean is false instead of when it is true.
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- Jan 24, 2016
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Yuri Kunde Schlesner authored
There was a mistake in the JMP code which meant that one instruction at the destination would be skipped when the jump was taken. This commit also changes the meaning of the culprit parameter to make it less confusing and avoid similar mistakes in the future.
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- Jan 21, 2016
- Jan 19, 2016
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Mathew Maidment authored
DisassembleMemHalf: actually use width in determining opcode name
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rob turner authored
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- Jan 17, 2016
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Mathew Maidment authored
command_processor: Get rid of variable shadowing
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Lioncash authored
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- Jan 16, 2016
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Yuri Kunde Schlesner authored
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