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renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
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- src/video_core/pica.h 1 addition, 1 deletionsrc/video_core/pica.h
- src/video_core/renderer_opengl/gl_rasterizer.cpp 52 additions, 13 deletionssrc/video_core/renderer_opengl/gl_rasterizer.cpp
- src/video_core/renderer_opengl/gl_rasterizer.h 7 additions, 2 deletionssrc/video_core/renderer_opengl/gl_rasterizer.h
- src/video_core/renderer_opengl/gl_shader_gen.cpp 7 additions, 0 deletionssrc/video_core/renderer_opengl/gl_shader_gen.cpp
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