- Nov 07, 2019
-
-
ReinUsesLisp authored
-
ReinUsesLisp authored
These containers have a default constructor.
-
- Nov 06, 2019
-
-
Rodrigo Locatti authored
shader/node: Unpack bindless texture encoding
-
bunnei authored
ci: Rename build folder only on non-mainline builds
-
Zach Hilman authored
-
David authored
hid: Stub SetNpadJoyAssignmentModeSingle and GetNpadHandheldActivationMode
-
bunnei authored
Fermi2D: limit blit area to only available area
-
bunnei authored
externals: Remove special casing of zlib's tests.
-
- Nov 05, 2019
-
-
bunnei authored
common_func: Use std::array for INSERT_PADDING_* macros.
-
- Nov 04, 2019
-
-
bunnei authored
- Zero initialization here is useful for determinism.
-
- Nov 03, 2019
-
-
bunnei authored
core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
-
Mat M authored
common/bit_field: Remove FORCE_INLINE calls
-
bunnei authored
Revert "common_func: Use std::array for INSERT_PADDING_* macros."
-
bunnei authored
-
bunnei authored
common_func: Use std::array for INSERT_PADDING_* macros.
-
bunnei authored
- Zero initialization here is useful for determinism.
-
Tobias authored
See bunneis comment here https://github.com/citra-emu/citra/pull/4629#discussion_r258533167. They were supposed to be removed by him, but he missed them.
-
FearlessTobi authored
core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility These commands require Screenshots to be implemented anyway, so they are safe to stub for now.
-
bunnei authored
Port citra-emu/citra#4948: "citra_qt: add amiibo drag and drop support"
-
FearlessTobi authored
Co-Authored-By:
Valentin Vanelslande <vvanelslandedev@gmail.com>
-
- Oct 31, 2019
-
-
Rodrigo Locatti authored
shader_ir: Fix regression on TLD4
-
Fernando Sahmkow authored
Originally on the last commit I thought TLD4 acted the same as TLD4S and didn't have a mask. It actually does have a component mask. This commit corrects that.
-
- Oct 30, 2019
-
-
Rodrigo Locatti authored
shader_ir: Fix TLD4 and add bindless variant
-
Fernando Sahmkow authored
This commit fixes an issue where not all 4 results of tld4 were being written, the color component was defaulted to red, among other things. It also implements the bindless variant.
-
Rodrigo Locatti authored
kernel/scheduler: Minor changes
-
bunnei authored
gl_state: Miscellaneous clean up
-
bunnei authored
rasterizer_accelerated: Add intermediary for GPU rasterizers
-
bunnei authored
savedata_factory: Automatically create certain savedata
-
Rodrigo Locatti authored
Co-Authored-By:
Mat M. <mathew1800@gmail.com>
-
ReinUsesLisp authored
This requires removing constness from some methods, but for consistency it's removed in all methods.
-
ReinUsesLisp authored
OpenGL has defaults values we can trust. Remove these.
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
- Oct 29, 2019
-
-
ReinUsesLisp authored
Bindless textures were using u64 to pack the buffer and offset from where they come from. Drop this in favor of separated entries in the struct. Remove the usage of std::set in favor of std::list (it's not std::vector to avoid reference invalidations) for samplers and images.
-
Lioncash authored
Stops relying on a fork for providing zip handling and instead tracks the upstream branch but keeps any necessary build-related changes in the source tree directly without modifying the libzip target itself.
-
Rodrigo Locatti authored
maxwell_3d: Remove unused entries
-
Lioncash authored
Supplies CMakeLists.txt file that avoids pulling in zlib's tests into the tree. This avoids needing to explicitly opt these tests out from ctest.
-
- Oct 28, 2019
-
-
Rodrigo Locatti authored
externals: Track upstream opus
-