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  1. Apr 08, 2019
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  7. Feb 07, 2019
    • ReinUsesLisp's avatar
      shader_ir: Remove F4 prefix to texture operations · 889c646a
      ReinUsesLisp authored
      This was originally included because texture operations returned a vec4.
      These operations now return a single float and the F4 prefix doesn't
      mean anything.
      889c646a
    • ReinUsesLisp's avatar
      shader_ir: Clean texture management code · d62b0a9e
      ReinUsesLisp authored
      Previous code relied on GLSL parameter order (something that's always
      ill-formed on an IR design). This approach passes spatial coordiantes
      through operation nodes and array and depth compare values in the the
      texture metadata. It still contains an "extra" vector containing generic
      nodes for bias and component index (for example) which is still a bit
      ill-formed but it should be better than the previous approach.
      d62b0a9e
  8. Feb 03, 2019
  9. Jan 30, 2019
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