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shader_ir: Remove F4 prefix to texture operations
This was originally included because texture operations returned a vec4. These operations now return a single float and the F4 prefix doesn't mean anything.
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- src/video_core/renderer_opengl/gl_shader_decompiler.cpp 12 additions, 12 deletionssrc/video_core/renderer_opengl/gl_shader_decompiler.cpp
- src/video_core/shader/decode/memory.cpp 7 additions, 8 deletionssrc/video_core/shader/decode/memory.cpp
- src/video_core/shader/shader_ir.h 6 additions, 6 deletionssrc/video_core/shader/shader_ir.h
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