- Jun 21, 2019
-
-
bunnei authored
gl_device: Fix TestVariableAoffi test
-
bunnei authored
service/acc: Silence truncation warnings
-
bunnei authored
kernel: Differentiate kernel and user processes when picking ID
-
bunnei authored
loader, file_sys: Add support for parsing and loading KIP (Kernel Internal Process) files
-
bunnei authored
core: Add detailed local reporting feature for development
-
bunnei authored
yuzu_tester: Add and implement testing utility for homebrew
-
Lioncash authored
The sanitizing function ensures that the returned type is always the correct type. This eliminates warnings without extra casts.
-
- Jun 20, 2019
-
-
bunnei authored
Revert PR 2590.
-
Hexagon12 authored
Update content_archive.cpp
-
Fernando Sahmkow authored
Even though it has been proven that IAudioRenderer:SystemEvent is actually an automatic event. The current implementation of such event is all thought to be manual. Thus it's implementation needs to be corrected when doing such change. As it is right now this PR introduced a series of regressions on softlocks on multiple games. Therefore, this pr reverts such change until a correct implementation is made.
-
bunnei authored
core: Remove unused CiTrace source files
-
bunnei authored
service/audio/audren_u: Correct event reset type for the system event
-
Frederic L authored
* CMake: Get Git submodule dependencies via CMake * CMakeLists: Fixed unintentional line break * travis: Bring parity between linux-mingw and linux build script * CMakeLists: Fixed typo in error message
-
jonsn0w authored
log clutter in debug logs when theres really no need
-
- Jun 19, 2019
-
-
Zach Hilman authored
yuzu/configure_input: Add missing space in window title
-
Tobias authored
-
Tobias authored
-
Mat M authored
Added missing space between two words
-
Alex Subaric authored
Added missing whitespace character between two words in the "Warning Missing Derivation Components" warning message box.
-
Zach Hilman authored
Impl'd IsUserAccountSwitchLocked, SetAudioOutVolume, GetAudioOutVolume & Partial impl of GetAccumulatedSuspendedTickChangedEvent
-
- Jun 18, 2019
-
-
Lioncash authored
These source files have been unused for the entire lifecycle of the project. They're a hold-over from Citra and only add to the build time of the project, so they can be removed. There's also likely no way this would ever work in yuzu in its current form without revamping quite a bit of it, given how different the GPU on the Switch is compared to the 3DS.
-
Lioncash authored
This is actually an auto-reset event in the audio service itself, not a manual one.
-
bunnei authored
video_core/engines: Move ConstBufferInfo out of Maxwell3D
-
- Jun 16, 2019
-
-
David Marcec authored
-
David Marcec authored
-
David Marcec authored
-
David Marcec authored
Impl'd IsUserAccountSwitchLocked, SetAudioOutVolume, GetAudioOutVolume & Partial impl of GetAccumulatedSuspendedTickChangedEvent IPC-100 was changed to InitializeApplicationInfoOld instead of InitializeApplicationInfo. IPC-150 makes an indentical call to IPC-100 however does extra processing. They should not have the same name as it's quite confusing to debug.
-
Zach Hilman authored
shader: Split SSY and PBK stack
-
- Jun 15, 2019
-
-
Zach Hilman authored
common/hex_util: Combine HexVectorToString() and HexArrayToString()
-
- Jun 14, 2019
-
-
bunnei authored
file_sys/ips_layer: Remove unnecessary reserve() call
-
- Jun 12, 2019
-
-
Zach Hilman authored
kernel/vm_manager: Remove redundant Reset call in destructor
-
Zach Hilman authored
file_sys/card_image: Minor cleanup
-
Lioncash authored
Given 'replace' is assigned to on the following line, this isn't necessary, given the underlying data is going to be overwritten entirely.
-
Lioncash authored
Avoids potentially performing multiple reallocations (depending on the size of the input data) by reserving the necessary amount of memory ahead of time. This is trivially doable, so there's no harm in it.
-
Lioncash authored
These can be generified together by using a concept type to designate them. This also has the benefit of not making copies of potentially very large arrays.
-
Lioncash authored
We already support Rev 1+.
-
Lioncash authored
This is performing more work than would otherwise be necessary during VMManager's destruction. All we actually want to occur in this scenario is for any allocated memory to be freed, which will happen automatically as the VMManager instance goes out of scope. Anything else being done is simply unnecessary work.
-
ReinUsesLisp authored
This test is intended to be invalid GLSL, but it was being invalid in two points instead of one. The intention is to use a non-immediate parameter in a textureOffset like function. The problem is that this shader was being compiled as a separable shader object and the text was writting to gl_Position without a redeclaration, being invalid GLSL. Address that issue by using a user-defined output attribute.
-
bunnei authored
file_sys/nca_metadata: Update CNMT structures
-
bunnei authored
GPUVM: Correct GPU VM virtual address space
-