- Aug 02, 2019
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Zach Hilman authored
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Zach Hilman authored
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- Jul 28, 2019
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Zach Hilman authored
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- Jul 26, 2019
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bunnei authored
Implement GPU Synchronization Mechanisms & Correct NVFlinger
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- Jul 25, 2019
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bunnei authored
video_core/control_flow: Minor changes/warning cleanup
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bunnei authored
Shader_Ir: Correct tracking to track from right to left
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bunnei authored
yuzu/main: Make error messages within OnCoreError more localization-friendly
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bunnei authored
Downgrade and suppress a series of GPU asserts and debug messages.
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- Jul 24, 2019
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bunnei authored
maxwell3d: Implement Conditional Rendering
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Zach Hilman authored
Fix README change mistake
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- Jul 22, 2019
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bunnei authored
gl_rasterizer: Implement compute shaders
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- Jul 21, 2019
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bunnei authored
Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
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Zach Hilman authored
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- Jul 20, 2019
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Fernando Sahmkow authored
shader/half_set_predicate: Implement missing HSETP2 variants
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Flame Sage authored
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Flame Sage authored
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Flame Sage authored
azure: Fix clang-format and releases
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Zach Hilman authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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- Jul 19, 2019
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Lioncash authored
Provides operational symmetry for the respective structures.
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Lioncash authored
The return value is a u32, not an s32, so this would result in an implicit signedness conversion.
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Lioncash authored
This is the default behavior of the copy constructor, so it doesn't need to be specified. While we're at it we can make the other non-default constructor explicit.
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Lioncash authored
Results in less work being done where avoidable.
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Lioncash authored
Same thing, but potentially allows a standard library implementation to pick a more efficient codepath.
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Lioncash authored
It's what it's there for.
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Lioncash authored
Ensures that the constructor members are always initialized in the order that they're declared in.
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Lioncash authored
Prevents a truncation warning from occurring with MSVC. Also the internal data structures already treat it as a size_t, so this is just a discrepancy in the interface.
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Lioncash authored
Previously, quite a few functions were being linked with external linkage.
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Lioncash authored
Makes it explicit that the conversions here are intentional.
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- Jul 18, 2019
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bunnei authored
kernel/process: Allocate the process' TLS region during initialization
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bunnei authored
shader-ir: Minor cleanup-related changes
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Fernando Sahmkow authored
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Fernando Sahmkow authored
This adds some missing puller methods. We don't assert them as these are nop operations for us.
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Fernando Sahmkow authored
This log was just to know which games used DMA. It's no longer important.
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Fernando Sahmkow authored
Textures can have different components types in different orders. This assert was completely inprecise and the effectiveness of such is better handled by case and within the texture cache.
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Fernando Sahmkow authored
This commit reduces the sevirity of asserts for FP precision and rounding as this are well known and have little to no consequences in gpu's accuracy.
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David authored
Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
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