1. 12 Sep, 2018 1 commit
  2. 09 Sep, 2018 1 commit
  3. 08 Sep, 2018 12 commits
  4. 07 Sep, 2018 6 commits
    • MerryMage's avatar
      externals: Update dynarmic to 9594465 · 7e9b7995
      MerryMage authored
      9594465 A64: Implement FastDispatchHint
      2be95f2 A32: Implement FastDispatchHint
      96f23ac ir/terminal: Add FastDispatchHint
      f5ca9e9 A64: Implement SQDMULH's scalar variant
      af8bea5 ir: Add opcodes for scalar signed saturated doubling multiplies
      fed4220 A64: Implement SQDMULH's vector variant
      72eb6ad ir: Add opcodes for signed saturated doubling multiplies
      0f8ae84 externals: Update catch to 2.4.0
      235165b A64: Implement SQABS' scalar variant
      1adca93 A64: Implement SQABS' vector variant.
      f978c44 ir: Add opcodes for signed saturated absolute values
      d895a84 emit_x64_floating_point: EmitFPToFixed: maxsd optimization
      c624fe3 emit_x64_floating_point: ZeroIfNaN: pxor -> xorps
      e987a84 IR: Simplify FP{Single,Double}ToFixed{U,S}{32,64}
      f1babc8 externals: Update catch to 2.3.0
      a0c587a A32/decoder: Add missing <algorithm> includes
      7e9b7995
    • Lioncash's avatar
      yuzu: Move GameListWorker to its own source files · 564b7fdc
      Lioncash authored
      This has gotten sufficiently large enough to warrant moving it to its
      own source files. Especially given it dumps the file_sys headers around
      code that doesn't use it for the most part.
      
      This'll also make it easier to introduce a type alias for the
      compatibility list, so a large unordered_map type declaration doesn't
      need to be specified all the time (we don't want to propagate the
      game_list_p.h include via the main game_list.h header).
      564b7fdc
    • bunnei's avatar
      Merge pull request #1201 from CaptV0rt3x/titlebar · c08c5d34
      bunnei authored
      Port #3804 from Citra - Better Title Bar Display
      c08c5d34
    • CaptV0rt3x's avatar
      For SDL Frontend · 9382414b
      CaptV0rt3x authored
      9382414b
    • CaptV0rt3x's avatar
      Better Title Bar Display · e3af341d
      CaptV0rt3x authored
      e3af341d
    • Lioncash's avatar
      core: Migrate current_process pointer to the kernel · 3f17fe71
      Lioncash authored
      Given we now have the kernel as a class, it doesn't make sense to keep
      the current process pointer within the System class, as processes are
      related to the kernel.
      
      This also gets rid of a subtle case where memory wouldn't be freed on
      core shutdown, as the current_process pointer would never be reset,
      causing the pointed to contents to continue to live.
      3f17fe71
  5. 06 Sep, 2018 20 commits