- 13 Jan, 2018 3 commits
- 12 Jan, 2018 9 commits
- 11 Jan, 2018 21 commits
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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Subv authored
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Subv authored
This prevents missing frames if the vblank fires between the DequeueBuffer and Wait(vsync) calls
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bunnei authored
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Subv authored
NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface. We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
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Subv authored
Don't try to draw buffers that the guest application is using, only queued buffers are eligible for drawing. Drawing actual pixels is still not implemented.
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
The homebrew display test application now properly writes graphics data to the graphics buffer but we still don't have a way to compose the display layers.
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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- 10 Jan, 2018 2 commits
- 09 Jan, 2018 5 commits