- Nov 16, 2018
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David Marcec authored
Specifying an internal resolution in yuzu now will report the scaled changes to vi and am.
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- Nov 14, 2018
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Lioncash authored
There's no need for translators to concern themselves with the validation mask used by the entry field.
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- Nov 13, 2018
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Zach Hilman authored
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Zach Hilman authored
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- Nov 12, 2018
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Zach Hilman authored
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- Nov 08, 2018
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David Marcec authored
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- Nov 07, 2018
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David Marcec authored
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David Marcec authored
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
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- Nov 06, 2018
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Frederic Laing authored
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- Oct 31, 2018
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Lioncash authored
Previously, we would let a user enter an unbounded name and then silently truncate away characters that went over the 32-character limit. This is kind of bad from the UX point of view, because we're essentially not doing what the user intended in certain scenarios. Instead, we clamp it to 32 characters and make that visually apparent in the dialog box to provide a name for a user.
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- Oct 30, 2018
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Frederic L authored
* get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
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- Oct 29, 2018
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Zach Hilman authored
Also adds UI option in Debug > Dump section, with the idea later things to be dumped (i.e. other game data or textures, etc) will use the same group box.
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- Oct 28, 2018
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Frederic Laing authored
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- Oct 27, 2018
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Lioncash authored
Avoids the need to put the scaling parameters all over the place for the common case. The only other time scaling is done is to generate the smaller 48x48 image, so this is fine.
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Lioncash authored
Avoids the need to duplicate this all over the place, and makes it translator-friendly across the board.
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Lioncash authored
We should display an error to the user if setting a user image for an account fails, rather than continuing onwards.
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- Oct 25, 2018
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Lioncash authored
This should be localizable, since it's user-facing text.
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Lioncash authored
We can just make the function accept an arbitrary ProfileManager reference and operate on that instead of tying the function to the class itself. This allows us to keep the function internal to the cpp file and removes the need to forward declare the UUID struct.
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Lioncash authored
These should be initialized to deterministic values so it's easier to catch improper behavior, as it'll always be reproducable, instead of performing uninitialized reads.
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Lioncash authored
This is a static function so we can just perform an assignment directly.
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Lioncash authored
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Lioncash authored
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Lioncash authored
These are only used within this class, so we can make them private to keep their use contained. This also gets rid of the pre-Qt5 'slot' identifier, since Qt 5's connection syntax doesn't require a function to be declared a slot anymore.
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- Oct 24, 2018
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Lioncash authored
Now that we can actually use std::optional on macOS, we don't need to continue using boost::optional here.
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Zach Hilman authored
Prevents bug where old username would remain if the new username was shorter in length.
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Lioncash authored
Same behavior, less code.
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Lioncash authored
Makes the class layout consistent with the others.
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- Oct 23, 2018
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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David authored
* Fixed conflict with nfp * Few fixups for nfc * Conflict 2 * Fixed AttachAvailabilityChangeEvent * Conflict 3 * Fixed byte padding * Refactored amiibo to not reside in "System" * Removed remaining references of nfc from system * used enum for Nfc GetStateOld * Added missing newline * Moved file operations to front end * Conflict 4 * Amiibos now use structs and added mutexes * Removed amiibo_path
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- Oct 16, 2018
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bunnei authored
- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
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- Oct 07, 2018
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Zach Hilman authored
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- Oct 06, 2018
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zhupengfei authored
* Added a context menu on the buttons including Clear & Restore Default * Allow clearing (unsetting) inputs. Added a Clear All button * Allow restoring a single input to default (instead of all)
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Lioncash authored
These were pointing to a non-existent webpage.
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- Oct 04, 2018
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Lioncash authored
Placing the array wholesale into the header places a copy of the whole array into every translation unit that uses the data, which is wasteful. Particularly given that this array is referenced from three different translation units. This also changes the array to contain pairs of const char*, rather than QString instances. This way, the string data is able to be fixed into the read-only segment of the program, as well as eliminate static constructors/heap allocation immediately on program start.
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- Oct 03, 2018
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Lioncash authored
These strings are user-facing, so they should be specified as translatable with tr().
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