- Nov 16, 2018
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David Marcec authored
Specifying an internal resolution in yuzu now will report the scaled changes to vi and am.
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- Nov 14, 2018
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Lioncash authored
There's no need for translators to concern themselves with the validation mask used by the entry field.
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- Nov 13, 2018
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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- Nov 12, 2018
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Tobias authored
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Zach Hilman authored
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- Nov 08, 2018
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David Marcec authored
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- Nov 07, 2018
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David Marcec authored
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David Marcec authored
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
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- Nov 06, 2018
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Frederic Laing authored
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Frederic Laing authored
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- Nov 04, 2018
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Dharmin K Shah authored
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- Nov 03, 2018
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Zach Hilman authored
Opens a new file manager window at the UserDir.
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- Nov 01, 2018
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FernandoS27 authored
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FernandoS27 authored
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- Oct 31, 2018
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Lioncash authored
Previously, we would let a user enter an unbounded name and then silently truncate away characters that went over the 32-character limit. This is kind of bad from the UX point of view, because we're essentially not doing what the user intended in certain scenarios. Instead, we clamp it to 32 characters and make that visually apparent in the dialog box to provide a name for a user.
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- Oct 30, 2018
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Lioncash authored
Cleans up unused includes and trims off some dependencies on externals.
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Frederic L authored
* get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
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- Oct 29, 2018
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Zach Hilman authored
Also adds UI option in Debug > Dump section, with the idea later things to be dumped (i.e. other game data or textures, etc) will use the same group box.
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- Oct 28, 2018
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Frederic Laing authored
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fearlessTobi authored
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- Oct 27, 2018
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Lioncash authored
Avoids the need to put the scaling parameters all over the place for the common case. The only other time scaling is done is to generate the smaller 48x48 image, so this is fine.
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Lioncash authored
Avoids the need to duplicate this all over the place, and makes it translator-friendly across the board.
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Lioncash authored
We should display an error to the user if setting a user image for an account fails, rather than continuing onwards.
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- Oct 25, 2018
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Lioncash authored
This should be localizable, since it's user-facing text.
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Lioncash authored
We can just make the function accept an arbitrary ProfileManager reference and operate on that instead of tying the function to the class itself. This allows us to keep the function internal to the cpp file and removes the need to forward declare the UUID struct.
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Lioncash authored
These should be initialized to deterministic values so it's easier to catch improper behavior, as it'll always be reproducable, instead of performing uninitialized reads.
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Lioncash authored
This is a static function so we can just perform an assignment directly.
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Lioncash authored
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Lioncash authored
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Lioncash authored
These are only used within this class, so we can make them private to keep their use contained. This also gets rid of the pre-Qt5 'slot' identifier, since Qt 5's connection syntax doesn't require a function to be declared a slot anymore.
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- Oct 24, 2018
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Lioncash authored
Using fmt here requires unnecessary string conversions back into QString. Instead, we can just use QString's formatting and get the end result of the formatting operation in the proper type.
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Lioncash authored
Now that we can actually use std::optional on macOS, we don't need to continue using boost::optional here.
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Lioncash authored
tr() will not function properly on static/global data like this, as the object is only ever constructed once, so the strings won't translate if the language is changed without restarting the program, which is undesirable. Instead we can just turn the map into a plain old function that maps the values to their equivalent strings. This is also lessens the memory allocated, since it's only allocating memory for the strings themselves, and not an encompassing map as well.
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Lioncash authored
We shouldn't silently continue if loading failed, since the general assumption is that no messages showing up implicitly indicates success.
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Zach Hilman authored
Prevents bug where old username would remain if the new username was shorter in length.
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Lioncash authored
We can just use the facilities that Qt provides instead of pulling in stuff from common. While we're at it, we can also simplify the nearby logging statement's argument by just calling .toStdString()
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Lioncash authored
These are user-facing strings, so they should be marked as translatable
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Lioncash authored
This gets rid of an unnecessary type conversion. We can just use the regular QStringLiteral to already format the string as the type setWindowTitle accepts instead of converting from a std::string instance.
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