- 27 Aug, 2018 4 commits
- 26 Aug, 2018 1 commit
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tech4me authored
Rightnow, in games use GetAvailableLanguageCodes(), there is a WriteBuffer() with size larger than the buffer_size. (Core Critical core\hle\kernel\hle_ipc.cpp:WriteBuffer:296: size (0000000000000088) is greater than buffer_size (0000000000000078)) 0x88 = 17(languages) * 8 0x78 = 15(languages) * 8 GetAvailableLanguageCodes() can only support 15 languages. After firmware 4.0.0 there are 17 supported language instead of 15, to enable this GetAvailableLanguageCodes2() need to be used. So GetAvailableLanguageCodes() will be caped at 15 languages. Reference: http://switchbrew.org/index.php/Settings_services
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- 25 Aug, 2018 5 commits
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bunnei authored
maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch()
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bunnei authored
gl_rasterizer: Correct assertion condition in SyncLogicOpState()
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Sebastian Valle authored
filesystem: Fix typo in log message
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Mat M authored
file_sys: Add support for NAX archives
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Zach Hilman authored
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- 24 Aug, 2018 7 commits
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Lioncash authored
The start and finish events should likely not be right after one another like this, otherwise the batch will appear to complete immediately
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Zach Hilman authored
qt: Add filename and title id to window title while running
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Lioncash authored
These conditions are always true, since the outer conditional already checks for these conditions.
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Lioncash authored
This isn't required to be in the header. Instead, directly include what this header needs and move it to the cpp file where it belongs.
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Lioncash authored
Previously the assert would always be hit, since it was the equivalent of: array == nullptr, which is never true.
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bunnei authored
Shaders: Added decodings for IADD3 instructions
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Lioncash authored
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- 23 Aug, 2018 23 commits
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Tobias authored
* Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup" * Fix compilation
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Zach Hilman authored
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Zach Hilman authored
This is needed because the title IDs of update NCAs will not use the update title ID. The only sure way to tell is to look for a partition with BKTR crypto.
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David authored
* Added GetBootMode Used by homebrew * Added enum for GetBootMode
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tech4me authored
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Zach Hilman authored
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David Marcec authored
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bunnei authored
gl_rasterizer_cache: Several improvements
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bunnei authored
gl_rasterizer: Implement partial color clear, stencil clear, and stencil test.
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Zach Hilman authored
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Zach Hilman authored
On call to WriteKeyToFile, so that the autogenerated file can be written.
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
Stored in a separate file than manual keys.
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Zach Hilman authored
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Zach Hilman authored
Should make key gets marginally faster.
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
Returns the file before calling parser on it.
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Zach Hilman authored
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Zach Hilman authored
Helps with installed games by making the title not a hexadecimal id string, instead the name.
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Zach Hilman authored
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Zach Hilman authored
Allows frontend to create registration caches for use before a game has booted.
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