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  1. Mar 02, 2019
    • Weiyi Wang's avatar
      input/sdl: lock map mutex after SDL call · 8b98f60e
      Weiyi Wang authored
      Any SDL invocation can call the even callback on the same thread, which can call GetSDLJoystickBySDLID and eventually cause double lock on joystick_map_mutex. To avoid this, lock guard should be placed as closer as possible to the object accessing code, so that any SDL invocation is with the mutex unlocked
      8b98f60e
    • James Rowe's avatar
      Input: Remove global variables from SDL Input · 09ac6638
      James Rowe authored
      Changes the interface as well to remove any unique methods that
      frontends needed to call such as StartJoystickEventHandler by
      conditionally starting the polling thread only if the frontend hasn't
      started it already. Additionally, moves all global state into a single
      SDLState class in order to guarantee that the destructors are called in
      the proper order
      09ac6638
    • James Rowe's avatar
      Input: Copy current SDL.h/cpp files to impl · c8554d21
      James Rowe authored
      This should make reviewing much easier as you can then see what changed
      happened between the old file and the new one
      c8554d21
  2. Sep 11, 2018
    • Tobias's avatar
      Port #4141 from citra: Joystick hotplug support (#1275) · 804115b2
      Tobias authored
      * Joystick hotplug support (#4141)
      
      * use SDL_PollEvent instead of SDL_JoystickUpdate
      
      Register hot plugged controller by GUID if they were configured in a previous session
      
      * Move SDL_PollEvent into its own thread
      
      * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call
      
      * Fix that joystick_list gets cleared after SDL_Quit
      
      * Add VirtualJoystick for InputDevices thats never nullptr
      
      * fixup! Add VirtualJoystick for InputDevices thats never nullptr
      
      * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr
      
      * Remove SDL_GameController, make SDL_Joystick* unique_ptr
      
      * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr
      
      * Adressed feedback; fixed handling of same guid reconnects
      
      * fixup! Adressed feedback; fixed handling of same guid reconnects
      
      * merge the two joystick_lists into one
      
      * make SDLJoystick a member of VirtualJoystick
      
      * fixup! make SDLJoystick a member of VirtualJoystick
      
      * fixup! make SDLJoystick a member of VirtualJoystick
      
      * fixup! fixup! make SDLJoystick a member of VirtualJoystick
      
      * SDLJoystick: Addressed review comments
      
      * Address one missed review comment
      804115b2
  3. Aug 03, 2018
  4. Jul 03, 2018
  5. Apr 26, 2018
  6. Jan 17, 2018
  7. Jan 16, 2018
  8. Aug 11, 2017
  9. Apr 17, 2017
  10. Mar 01, 2017
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