- Mar 02, 2019
-
-
Weiyi Wang authored
Any SDL invocation can call the even callback on the same thread, which can call GetSDLJoystickBySDLID and eventually cause double lock on joystick_map_mutex. To avoid this, lock guard should be placed as closer as possible to the object accessing code, so that any SDL invocation is with the mutex unlocked
-
James Rowe authored
Changes the interface as well to remove any unique methods that frontends needed to call such as StartJoystickEventHandler by conditionally starting the polling thread only if the frontend hasn't started it already. Additionally, moves all global state into a single SDLState class in order to guarantee that the destructors are called in the proper order
-
James Rowe authored
This should make reviewing much easier as you can then see what changed happened between the old file and the new one
-
- Feb 27, 2019
-
-
Lioncash authored
These types are within the common library, so they should be within the Common namespace.
-
Lioncash authored
These types are within the common library, so they should be using the Common namespace.
-
Lioncash authored
Quaternion is within the common library, so it should be using the Common namespace.
-
- Sep 11, 2018
-
-
Tobias authored
* Joystick hotplug support (#4141) * use SDL_PollEvent instead of SDL_JoystickUpdate Register hot plugged controller by GUID if they were configured in a previous session * Move SDL_PollEvent into its own thread * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call * Fix that joystick_list gets cleared after SDL_Quit * Add VirtualJoystick for InputDevices thats never nullptr * fixup! Add VirtualJoystick for InputDevices thats never nullptr * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr * Remove SDL_GameController, make SDL_Joystick* unique_ptr * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr * Adressed feedback; fixed handling of same guid reconnects * fixup! Adressed feedback; fixed handling of same guid reconnects * merge the two joystick_lists into one * make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! fixup! make SDLJoystick a member of VirtualJoystick * SDLJoystick: Addressed review comments * Address one missed review comment
-
- Aug 03, 2018
- Jul 03, 2018
-
-
James Rowe authored
-
- Apr 26, 2018
-
-
Lioncash authored
-
- Apr 20, 2018
-
-
Lioncash authored
C++17 adds clamp() to the standard library, so we can remove ours in favor of it.
-
- Jan 20, 2018
-
-
James Rowe authored
-
- Jan 18, 2018
-
-
Lioncash authored
Removes the need to store to separate SRC and HEADER variables, and then construct the target in most cases.
-
- Jan 17, 2018
-
-
Lioncash authored
-
- Jan 16, 2018
-
-
muemart authored
-
- Aug 22, 2017
-
-
wwylele authored
-
- Aug 19, 2017
-
-
wwylele authored
-
- Aug 13, 2017
-
-
Dave Leaver authored
-
- Aug 11, 2017
- May 28, 2017
-
-
Yuri Kunde Schlesner authored
-
Yuri Kunde Schlesner authored
Modules didn't correctly define their dependencies before, which relied on the frontends implicitly including every module for linking to succeed. Also changed every target_link_libraries call to specify visibility of dependencies to avoid leaking definitions to dependents when not necessary.
-
- Apr 17, 2017
-
-
wwylele authored
-
- Mar 17, 2017
-
-
wwylele authored
credit to @Hawkheart for the original idea
-
- Mar 01, 2017