- Feb 21, 2016
-
-
MerryMage authored
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.
-
- Feb 14, 2016
-
-
bunnei authored
BitField: Make trivially copyable and remove assignment operator.
-
- Feb 12, 2016
-
-
MerryMage authored
-
- Feb 06, 2016
-
-
bunnei authored
Fragment lighting support in the HW renderer
-
- Feb 05, 2016
-
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
- Also implement D0 LUT enable.
-
bunnei authored
-
bunnei authored
-
bunnei authored
- No functional difference.
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
- Gets us LUT interpolation for free. - Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
- Diffuse - Distance attenuation - float16/float20 types - Vertex Shader 'view' output
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
hwrasterizer: Use proper cached framebuffer addr/size
-
Yuri Kunde Schlesner authored
backend: defaulted move constructor/assignment
-
Lioncash authored
-
- Feb 03, 2016
-
-
tfarley authored
-