- Sep 22, 2019
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Zach Hilman authored
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Zach Hilman authored
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- Sep 21, 2019
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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MysticExile authored
* Update README.md * Adress feedback * Add link to our compatability page * Address feedback Co-Authored-By:
Morph <39850852+Morph1984@users.noreply.github.com> * Fix spelling Co-Authored-By:
Morph <39850852+Morph1984@users.noreply.github.com> * Small fix * Removed the mention of a specific game * fix
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Rodrigo Locatti authored
shader_ir: Implement ICMP
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Fernando Sahmkow authored
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David authored
Port citra-emu/citra#4944: "Added Host CPU and OS to log"
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pbarilla authored
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David authored
Port citra-emu/citra#4882: "Add frametime logging for tracking performance over time"
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David authored
Core/Memory: Only FlushAndInvalidate GPU if the page is marked as RasterizerCachedMemory
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David authored
nsp: Fix various errors with loading and processing of extracted NSPs
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David authored
configure_input: Uncheck "Joycons Docked" when "Use Docked Mode" is checked
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David authored
maxwell_to_gl: Fix mipmap filtering
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David authored
Mark KickOffPb & SubmitGPFIFO as trace
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David authored
Mark DrawArrays as LOG_TRACE
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David Marcec authored
There's no reason to clog logs with DrawArray.
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David Marcec authored
These functions are not stubbed and are called fairly often. Due to the nature of how often they're called, we should keep them marked as LOG_TRACE instead of LOG_DEBUG or LOG_WARNING
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- Sep 20, 2019
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bunnei authored
gl_shader_decompiler: Avoid writing output attribute when unimplemented
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bunnei authored
shader_ir/warp: Implement SHFL for Nvidia devices
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Fernando Sahmkow authored
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- Sep 19, 2019
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Fernando Sahmkow authored
This commit avoids Invalidating and Flushing the GPU if the page is not marked as a RasterizerCache Page.
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- Sep 18, 2019
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bunnei authored
shader_ir: Implement shared memory
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- Sep 17, 2019
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ReinUsesLisp authored
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ReinUsesLisp authored
OpenGL texture filters follow GL_<texture_filter>_MIPMAP_<mipmap_filter> but we were using them in the opposite way.
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Morph authored
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- Sep 15, 2019
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Fernando Sahmkow authored
renderer_opengl: Fix sRGB blits
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Fernando Sahmkow authored
Revert "Revert #2466" and stub FirmwareCall 4
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Rodrigo Locatti authored
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- Sep 14, 2019
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Fernando Sahmkow authored
video_core/surface: Add function to detect sRGB surfaces
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Fernando Sahmkow authored
vk_device: Add miscellaneous features and minor style changes
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bunnei authored
acc: Implement IProfileEditor interface and 'Store'/'StoreWithImage' commands
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bunnei authored
shader/image: Implement SUATOM and fix SUST
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- Sep 13, 2019
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ReinUsesLisp authored
* Increase minimum Vulkan requirements * Require VK_EXT_vertex_attribute_divisor * Require depthClamp, samplerAnisotropy and largePoints features * Search and expose VK_KHR_uniform_buffer_standard_layout * Search and expose VK_EXT_index_type_uint8 * Search and expose native float16 arithmetics * Track current driver with VK_KHR_driver_properties * Query and expose SSBO alignment * Query more image formats * Improve logging overall * Minor style changes * Minor rephrasing of commentaries
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ReinUsesLisp authored
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ReinUsesLisp authored
This is required for proper conversion to RGBA8_UNORM or RGBA8_SRGB surfaces when a backend can target both native and converted ASTC.
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- Sep 11, 2019
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ReinUsesLisp authored
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- Sep 10, 2019
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ReinUsesLisp authored
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Fernando Sahmkow authored
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