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  1. Jan 06, 2020
  2. Jan 03, 2020
    • ReinUsesLisp's avatar
      yuzu: Remove Maxwell debugger · 0d6d8129
      ReinUsesLisp authored
      This was carried from Citra and wasn't really used on yuzu. It also adds
      some runtime overhead. This commit removes it from yuzu's codebase.
      0d6d8129
  3. Nov 27, 2019
    • Lioncash's avatar
      core/memory: Migrate over Read{8, 16, 32, 64, Block} to the Memory class · b05bfc60
      Lioncash authored
      With all of the trivial parts of the memory interface moved over, we can
      get right into moving over the bits that are used.
      
      Note that this does require the use of GetInstance from the global
      system instance to be used within hle_ipc.cpp and the gdbstub. This is
      fine for the time being, as they both already rely on the global system
      instance in other functions. These will be removed in a change directed
      at both of these respectively.
      
      For now, it's sufficient, as it still accomplishes the goal of
      de-globalizing the memory code.
      b05bfc60
  4. Nov 25, 2019
  5. Nov 19, 2019
  6. Nov 09, 2019
  7. Nov 07, 2019
    • ReinUsesLisp's avatar
      gl_rasterizer: Emulate viewport flipping with ARB_clip_control · f019817f
      ReinUsesLisp authored
      Emulates negative y viewports with ARB_clip_control. This allows us to
      more easily emulated pipelines with tessellation and/or geometry shader
      stages. It also avoids corrupting games with transform feedbacks and
      negative viewports (gl_Position.y was being modified).
      f019817f
  8. Nov 03, 2019
  9. Oct 15, 2019
  10. Oct 10, 2019
  11. Oct 06, 2019
  12. Oct 05, 2019
  13. Oct 04, 2019
  14. Oct 02, 2019
  15. Sep 30, 2019
  16. Sep 26, 2019
  17. Sep 22, 2019
  18. Sep 21, 2019
  19. Sep 17, 2019
  20. Sep 10, 2019
  21. Sep 05, 2019
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