- Jan 06, 2020
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ReinUsesLisp authored
MakeCurrent is a costly (according to Nsight's profiler it takes a tenth of a millisecond to complete), and we don't have a reason to call it because: - Qt no longer signals a warning if it's not called - yuzu no longer supports macOS
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- Jan 03, 2020
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ReinUsesLisp authored
This was carried from Citra and wasn't really used on yuzu. It also adds some runtime overhead. This commit removes it from yuzu's codebase.
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- Nov 27, 2019
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Lioncash authored
With all of the trivial parts of the memory interface moved over, we can get right into moving over the bits that are used. Note that this does require the use of GetInstance from the global system instance to be used within hle_ipc.cpp and the gdbstub. This is fine for the time being, as they both already rely on the global system instance in other functions. These will be removed in a change directed at both of these respectively. For now, it's sufficient, as it still accomplishes the goal of de-globalizing the memory code.
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- Nov 25, 2019
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bunnei authored
* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. - See https://github.com/citra-emu/citra/pull/4710 for details.
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- Nov 19, 2019
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Tobias authored
..."Select Game Directory..." Co-authored-by:
vvanelslande <vvanelslandedev@gmail.com>
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- Nov 09, 2019
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bunnei authored
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- Nov 07, 2019
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ReinUsesLisp authored
Emulates negative y viewports with ARB_clip_control. This allows us to more easily emulated pipelines with tessellation and/or geometry shader stages. It also avoids corrupting games with transform feedbacks and negative viewports (gl_Position.y was being modified).
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- Nov 03, 2019
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bunnei authored
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
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FearlessTobi authored
Co-Authored-By:
Valentin Vanelslande <vvanelslandedev@gmail.com>
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- Oct 15, 2019
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Fernando Sahmkow authored
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- Oct 10, 2019
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FreddyFunk authored
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FreddyFunk authored
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- Oct 06, 2019
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Zach Hilman authored
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- Oct 05, 2019
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Zach Hilman authored
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- Oct 04, 2019
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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- Oct 02, 2019
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Zach Hilman authored
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- Sep 30, 2019
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
Also displays current events if boxcat is selected.
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Zach Hilman authored
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- Sep 26, 2019
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FearlessTobi authored
Co-Authored-By:
Vitor K <vitor-k@users.noreply.github.com>
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- Sep 22, 2019
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FearlessTobi authored
These two colorful themes are based on the Default and Dark themes, and contain icons that are colored rather than black and white. These icons come from icons8.com and they have been slightly revised by me. I'm pretty sure I was licensed to use them for Citra. Co-Authored-By:
Pengfei Zhu <zhupengfei321@sina.cn>
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Zach Hilman authored
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FearlessTobi authored
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Zach Hilman authored
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- Sep 21, 2019
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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pbarilla authored
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David Marcec authored
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David Marcec authored
Spit out a LOG_INFO of the current game name and it's title id in the log. This helps to read log files and figure out which games have which issues
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- Sep 17, 2019
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Morph authored
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- Sep 10, 2019
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fearlessTobi authored
Co-Authored-By:
jroweboy <jroweboy@gmail.com>
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- Sep 05, 2019
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FearlessTobi authored
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FearlessTobi authored
The speed limiter being a frame limiter is an implmentation detail and can be changed in the future. What user care about is that it limit the emulation speed in genenral (not just graphics but also audio+input) Co-Authored-By:
Weiyi Wang <wwylele@gmail.com>
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