- 25 Sep, 2018 1 commit
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Lioncash authored
Given games can also request a 32-bit or 39-bit address space, we shouldn't be hardcoding the address space range as 36-bit.
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- 24 Sep, 2018 1 commit
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Lioncash authored
Rather than hard-code the address range to be 36-bit, we can derive the parameters from supplied NPDM metadata if the supplied exectuable supports it. This is the bare minimum necessary for this to be possible. The following commits will rework the memory code further to adjust to this.
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- 23 Sep, 2018 7 commits
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David authored
* Added glObjectLabels for renderdoc for textures and shader programs * Changed hardcoded "Texture" name to reflect the texture type instead * Removed string initialize
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bunnei authored
Port citra-emu/citra#4245: "common/thread: remove YieldCPU()"
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bunnei authored
Port citra-emu/citra#4214: "Set citra-qt project as default StartUp Project in Visual Studio"
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bunnei authored
Added audren:u#GetAudioRendererState
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bunnei authored
Correction of the ComponentType of BC6H_UF16 & BC6H_SF16
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greggameplayer authored
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David Marcec authored
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- 22 Sep, 2018 11 commits
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bunnei authored
process: Make a few member variables private where applicable
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Weiyi Wang authored
simply use the standard library yield()
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James Rowe authored
Build: Reintroduce Appveyor deploy
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James Rowe authored
This was erroneously removed when we added travis mingw builds. We still want to push MSVC builds to github for the time being
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fearlessTobi authored
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bunnei authored
shader_bytecode: Make operator== and operator!= of IpaMode const qualified
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bunnei authored
gl_state: Remove unused type alias
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bunnei authored
Logging: Change the TimeStretch::Process log from debug to trace level.
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bunnei authored
yuzu_cmd: fix sd card directory set to nand directory
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James Rowe authored
game_list: Add Qt SmoothTransformation to picture scaling
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Zach Hilman authored
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- 21 Sep, 2018 20 commits
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Lioncash authored
This isn't used anywhere within the header, so we can remove it, along with the include that was previously necessary. This also uncovers an indirect include in the cpp file for the assertion macros.
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Valentin Vanelslande authored
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Lioncash authored
This is more consistent with the surrounding enums.
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Lioncash authored
These don't affect the state of the struct and can be const member functions.
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bunnei authored
gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
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Lioncash authored
This was very likely intended to be a logical OR based off the conditioning and testing of inversion in one case. Even if this was intentional, this is the kind of non-obvious thing one should be clarifying with a comment.
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Lioncash authored
Reduces the use of Process class members externally and keeps most code related to tearing down a process with the rest of the process code.
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Lioncash authored
Allows making several members of the process class private, it also avoids going through Core::CurrentProcess() just to retrieve the owning process.
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David authored
* Added support for uncompressed NSOs * Moved compressed section check to NsoHeader
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James Rowe authored
travis: running mingw build on travis ci
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bunnei authored
yuzu-cmd: Add filesystem service initializer call
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bunnei authored
kernel/thread: Use owner_process when setting the page table in SetupMainThread()
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bunnei authored
arm_interface: Replace kernel vm_manager include with a forward declaration
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bunnei authored
RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.
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Subv authored
This function is called too many times and makes the debug logging basically unusable due to the spam.
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Subv authored
Previously we were clearing the default backbuffer framebuffer. Found thanks to a Piglit test :)
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bunnei authored
file-sys: Default heavy-weight class destructors in the cpp file
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bunnei authored
game_list: Handle plurals within setFilterResult() better
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bunnei authored
Added IRequest::Submit
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bunnei authored
ring_buffer: Use std::hardware_destructive_interference_size to determine alignment size for avoiding false sharing
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