- 20 Jul, 2019 1 commit
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Fernando Sahmkow authored
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- 17 Jul, 2019 11 commits
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
shader/decode/other: Correct branch indirect argument within BRA handling
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Rodrigo Locatti authored
core: Remove CurrentArmInterface() global accessor
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- 16 Jul, 2019 2 commits
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Fernando Sahmkow authored
shader/track: Track indirect buffers
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- 15 Jul, 2019 3 commits
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Fernando Sahmkow authored
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
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bunnei authored
GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter
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ReinUsesLisp authored
While changing this code, simplify tracking code to allow returning the base address node, this way callers don't have to manually rebuild it on each invocation.
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- 14 Jul, 2019 12 commits
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bunnei authored
buffer_cache: Implement a generic buffer cache and its OpenGL backend
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
Implement MapPhysicalMemory/UnmapPhysicalMemory
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Fernando Sahmkow authored
shader/texture: Add F16 support for TLDS
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Flame Sage authored
Finalize Azure Pipelines Definitions
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Zach Hilman authored
d
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- 13 Jul, 2019 1 commit
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Lioncash authored
Replaces the final usage of the global accessor function and removes it. Removes one more enabler of global state.
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- 12 Jul, 2019 4 commits
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Zach Hilman authored
"AudioRenderer" thread should have a unique name
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David Marcec authored
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David Marcec authored
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David Marcec authored
Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
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- 11 Jul, 2019 6 commits
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Michael Scire authored
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bunnei authored
Implement a New Shader Scanner, Decompile Flow Stack and implement BRX BRA.CC
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ReinUsesLisp authored
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bunnei authored
Restore memory perms on svcUnmapMemory/UnloadNro
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bunnei authored
core/arm: Remove obsolete Unicorn memory mapping
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bunnei authored
service/am: Implement SetAutoSleepDisabled/IsAutoSleepDisabled
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