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  1. Aug 20, 2018
    • Subv's avatar
      Shaders: Write all the enabled color outputs when a fragment shader exits. · 7784ce18
      Subv authored
      We were only writing to the first render target before.
      Note that this is only the GLSL side of the implementation, supporting multiple render targets requires more changes in the OpenGL renderer.
      
      Dual Source blending is not implemented and stuff that uses it might not work at all.
      7784ce18
  2. Aug 18, 2018
  3. Aug 17, 2018
  4. Aug 16, 2018
  5. Aug 15, 2018
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