- May 19, 2019
-
-
Hexagon12 authored
Revert #2466
-
Fernando Sahmkow authored
This reverts a tested behavior on delay slots not exiting if the exit flag is set. Currently new tests are required in order to ensure this behavior.
-
bunnei authored
shader: Implement AL2P and ALD.PHYS
-
bunnei authored
kernel/svc: Reorganize and fix up the initial handling of svcSetThreadCoreMask()
-
Hexagon12 authored
Dma_pusher: ASSERT on empty command_list
-
Hexagon12 authored
Correct possible error on Rasterizer Caches
-
Hexagon12 authored
shader/shader_ir: Minor changes
-
Hexagon12 authored
gl_shader_disk_cache: Minor cleanup
-
Fernando Sahmkow authored
This is a measure to avoid crashes on command list reading as an empty command_list is considered a NOP.
-
Hexagon12 authored
service/audren_u: Get rid of magic values within GetAudioRendererWorkBufferSize
-
Hexagon12 authored
video_core/gpu_thread: Remove redundant copy constructor for CommandDataContainer
-
Hexagon12 authored
service/set: Correct and simplify behavior related to copying language codes
-
Hexagon12 authored
GPU/MMEInterpreter: Ignore the 'exit' flag when it's executed inside a delay slot.
-
Hexagon12 authored
yuzu: Remove explicit types from locks where applicable
-
Hexagon12 authored
maxwell_3d: reduce severity of different component formats assert.
-
Hexagon12 authored
video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs
-
Sebastian Valle authored
video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults()
-
Hexagon12 authored
service/am: Add missing return in error case for IStorageAccessor's Read/Write()
-
Hexagon12 authored
gl_rasterizer: Pass the right number of array quad vertices count
-
Hexagon12 authored
gl_rasterizer: Limit OpenGL point size to a minimum of 1
-
Sebastian Valle authored
video_core/engines/engine_upload: Minor tidying
-
Sebastian Valle authored
maxwell_to_gl: Add TriangleFan primitive topology
-
Hexagon12 authored
ipc_helpers: Amend floating-point type in Pop<double> specialization
-
Hexagon12 authored
yuzu/debugger: Specify string conversions explicitly
-
Sebastian Valle authored
core/kernel/object: Rename ResetType enum members for clarity
-
Sebastian Valle authored
kernel/svc: Mark GetThreadList() and UnmapProcessCodeMemory() as internally linked
-
Sebastian Valle authored
yuzu/applets/profile_select: Mark header string as translatable
-
Sebastian Valle authored
gl_shader_gen: std::move objects where applicable
-
Hexagon12 authored
CMakeLists: Handle VS 2019 in a less annoying manner
-
Hexagon12 authored
yuzu/bootmanager: Explicitly enable deprecated OpenGL features on compat
-
Hexagon12 authored
yuzu/util: Remove unused spinbox.cpp/.h
-
Lioncash authored
constexpr internally links by default, so the inline specifier is unnecessary.
-
Lioncash authored
Many of these constructors don't even need to be templated. The only ones that need to be templated are the ones that actually make use of the parameter pack. Even then, since std::vector accepts an initializer list, we can supply the parameter pack directly to it instead of creating our own copy of the list, then copying it again into the std::vector.
-
Lioncash authored
shader/shader_ir: Remove unnecessary template parameter packs from Operation() overloads where applicable These overloads don't actually make use of the parameter pack, so they can be turned into regular non-template function overloads.
-
Lioncash authored
These don't actually modify instance state, so they can be marked as const member functions
-
Lioncash authored
This has been left unused since the removal of the vestigial surface viewer. Given it has no uses left, this can be removed as well.
-
Lioncash authored
Given the class contains quite a lot of non-trivial types, place the constructor and destructor within the cpp file to avoid inlining construction and destruction code everywhere the class is used.
-
Lioncash authored
Avoids performing copies into the pair being returned. Instead, we can just move the resources into the pair, avoiding the need to make copies of both the std::string and ShaderEntries struct.
-
Lioncash authored
Given the offset is assigned a fixed value in the constructor, we can just assign it directly and get rid of the need to write the name of the variable again in the constructor initializer list.
-
Lioncash authored
Given the disk shader cache contains non-trivial types, we should default it in the cpp file in order to prevent inlining of the complex destruction logic.
-