- Oct 27, 2020
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Lioncash authored
Prevents unnecessary copies and heap reallocations from occurring.
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- Oct 25, 2020
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Lioncash authored
Same behavior, less code.
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- Oct 22, 2020
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Lioncash authored
Should finally resolve building with clang.
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- Oct 21, 2020
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Lioncash authored
Resolves the clang build issue in a more unintrusive way.
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bunnei authored
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Lioncash authored
These compiler flags aren't shared with clang, so specifying these flags unconditionally can lead to a bit of warning spam. While we're in the area, we can also enable -Wunused-but-set-parameter given this is almost always a bug.
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Lioncash authored
This slipped through the cracks due to another change being merged before the compiler flag changes.
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- Oct 20, 2020
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Morph authored
Fix them for real this time, now they finally work.
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ReinUsesLisp authored
This emulates the behavior we get on GLSL with regular SSBOs with a pointer + length pair. It aims to be consistent with the crashes we might get. Out of bounds stores are ignored. Atomics are ignored and return zero. Reads return zero.
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David Marcec authored
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David Marcec authored
Fixes crash for Catherine Full Body
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- Oct 18, 2020
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Lioncash authored
Same behavior, minus a script variable.
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- Oct 17, 2020
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Lioncash authored
Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795
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Lioncash authored
Previously, the lower bound wasn't being used and zero was being used as the lower bound every time this function was called. This affects the outcome of some of the randomized entries a little bit, for example, the lower-bound for beard and mustache flags was supposed to be 1, not 0. Aside from these cases, the bug didn't affect anything else.
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bunnei authored
- Fixes a crash when BCAT service is offline.
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- Oct 16, 2020
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Lioncash authored
Same behavior, but makes the callback list nicer to look at.
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Lioncash authored
Avoids redundant copies.
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Morph authored
Previously, disconnecting a controller still leaves a null SDLJoystick entry within the vector of SDLJoysticks mapped by GUID. When a DirectInput device of the same GUID is reconnected, it adds that device to a new port causing non-detectable input. Furthermore, opening the "Configure" menu would cause yuzu to crash since it first tries to resolve the name of a null SDLJoystick entry that was not removed. Resolve this by properly erasing the SDLJoystick entry from the vector.
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- Oct 15, 2020
- Oct 14, 2020
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bunnei authored
- This is used by Super Mario 3D All-Stars.
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- Oct 13, 2020
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ReinUsesLisp authored
Locks on GetCurrentHostThreadID were causing performance issues according to Visual Studio's profiler. It was consuming twice the time as arm_interface.Run(). The cost was not in the function itself but in the lockinig it required. Reimplement these functions using atomics and static storage instead of an unordered_map. This is a side effect to avoid locking and using linked lists for reads. Replace unordered_map with a linear search.
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Lioncash authored
Normalizes the warnings shared between audio_core and core.
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Lioncash authored
Makes our error coverage a little more consistent across the board by applying it to Linux side of things as well. This also makes it more consistent with the warning settings in other libraries in the project. This also updates httplib to 0.7.9, as there are several warning cleanups made that allow us to enable several warnings as errors.
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ReinUsesLisp authored
Vulkan has requirements for primitive topologies that don't play nicely with yuzu's. Since it's only 4 bits, we can move it to fixed state without changing the size of the pipeline key. - Fixes a regression on recent Nvidia drivers on Fire Emblem: Three Houses.
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Morph authored
Add a check if dir is nullptr (does not exist) Fixes save game creation in Hades
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bunnei authored
- This is used by Super Mario 3D All-Stars.
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- Oct 09, 2020
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ReinUsesLisp authored
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goldenx86 authored
RDNA devices seem to crash when using VK_EXT_extended_dynamic_state in the latest 20.9.2 proprietary Windows drivers. As a workaround, for now we block device names corresponding to current RDNA released products.
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- Oct 08, 2020
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ReinUsesLisp authored
TMML takes an array argument that has no known meaning, this one appears as the first component in gpr8 followed by s, t and r. Skip this component when arrays are being used. Also implement CUBE texture types. - Used by Pikmin 3: Deluxe Demo.
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- Oct 07, 2020
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ReinUsesLisp authored
The old code had a sort function that was invalid and it didn't work as expected when the base vector had a different order (e.g. renderdoc was attached). This sorts devices as expected and fixes a debug assert on MSVC.
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- Oct 04, 2020
- Oct 03, 2020
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ReinUsesLisp authored
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- Oct 02, 2020
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german authored
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- Sep 30, 2020