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gl_arb_decompiler: Implement robust buffer operations
This emulates the behavior we get on GLSL with regular SSBOs with a pointer + length pair. It aims to be consistent with the crashes we might get. Out of bounds stores are ignored. Atomics are ignored and return zero. Reads return zero.
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- src/video_core/renderer_opengl/gl_arb_decompiler.cpp 23 additions, 8 deletionssrc/video_core/renderer_opengl/gl_arb_decompiler.cpp
- src/video_core/renderer_opengl/gl_rasterizer.cpp 23 additions, 24 deletionssrc/video_core/renderer_opengl/gl_rasterizer.cpp
- src/video_core/renderer_opengl/gl_rasterizer.h 8 additions, 1 deletionsrc/video_core/renderer_opengl/gl_rasterizer.h
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