- Apr 26, 2016
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Emmanuel Gil Peyrot authored
This had been forgotten in df81fa11. Fixes #1711.
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- Apr 24, 2016
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Henrik Rydgard authored
Replace std::map with std::array for graphics event breakpoints, and allow the compiler to inline. Saves 1%+ in vertex heavy situations.
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- Apr 23, 2016
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Sam Spilsbury authored
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- Apr 21, 2016
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tfarley authored
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- Apr 15, 2016
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MerryMage authored
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- Apr 11, 2016
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Jannik Vogel authored
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- Apr 05, 2016
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MerryMage authored
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- Mar 31, 2016
- Mar 28, 2016
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LittleWhite authored
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- Mar 22, 2016
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LittleWhite authored
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- Mar 21, 2016
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LittleWhite authored
This also means : we have only one config file, now
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LittleWhite authored
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- Mar 17, 2016
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LFsWang authored
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- Mar 16, 2016
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LittleWhite authored
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- Mar 15, 2016
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Jannik Vogel authored
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- Mar 09, 2016
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Jannik Vogel authored
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- Mar 08, 2016
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LittleWhite authored
Add error popup when citra initialization failed
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- Mar 07, 2016
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LittleWhite authored
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- Mar 03, 2016
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LittleWhite authored
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Dwayne Slater authored
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- Mar 02, 2016
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MerryMage authored
citra: Remove GLFW, Add SDL2 FindSDL2: Do not CACHE SDL2_* variables if library is not found EmuWindow_SDL2: Set minimal client area at initialisation time EmuWindow_SDL2: Corrections EmuWindow_SDL2: Fix no decorations on startup on OS X cmake: windows_copy_files
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- Feb 21, 2016
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MerryMage authored
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.
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- Feb 04, 2016
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LittleWhite authored
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LittleWhite authored
Implement confirmation in a specific function Fix typos and coding style Coding convention
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- Jan 07, 2016
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archshift authored
Not much thought went into that one...
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- Jan 01, 2016
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archshift authored
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- Dec 29, 2015
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Lioncash authored
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- Nov 27, 2015
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archshift authored
ScanDirectoryTreeAndCallback, before this change, coupled error/return codes and actual return values (number of entries found). This caused confusion and difficulty interpreting the precise way the function worked. Supersedes, and closes #1255.
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- Oct 22, 2015
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polaris- authored
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- Oct 20, 2015
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wwylele authored
to support non-latin characters
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- Oct 18, 2015
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Pierre de La Morinerie authored
Before this changing these settings from the GUI would apply the settings, but they were reseted to the default values when exiting citra.
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- Oct 14, 2015
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Pierre de La Morinerie authored
Previously the Mac app didn't have any icon.
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- Oct 09, 2015
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Emmanuel Gil Peyrot authored
The LOG_* function itself already appends one.
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- Oct 07, 2015
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Rohit Nirmal authored
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- Oct 06, 2015
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archshift authored
Properly hides the game list upon toggling from external window mode to single window mode. Previously, both the game list and the render window would have been shown at the same time upon toggling.
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- Oct 04, 2015
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Pierre de La Morinerie authored
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Pierre de La Morinerie authored
The OS will render the widgets using the system screen DPI (instead of being locked at @1x resolution). This has no impact on the existing high-DPI rendering code in Citra, which means that the resolution of the emulated content is increased to the real number of pixels, as on other platforms.
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Pierre de La Morinerie authored
Instead of letting CMake re-generate an automatic Info.plist file on every build, use our own. This allows greater control on the application bundle settings.
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polaris- authored
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