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  1. Apr 26, 2016
  2. Apr 24, 2016
  3. Apr 23, 2016
  4. Apr 21, 2016
  5. Apr 15, 2016
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  7. Apr 05, 2016
  8. Mar 31, 2016
  9. Mar 28, 2016
  10. Mar 22, 2016
  11. Mar 21, 2016
  12. Mar 17, 2016
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  14. Mar 15, 2016
  15. Mar 09, 2016
  16. Mar 08, 2016
  17. Mar 07, 2016
  18. Mar 03, 2016
  19. Mar 02, 2016
    • MerryMage's avatar
      Dependencies: Remove GLFW, Add SDL2 · ba2a54a9
      MerryMage authored
      citra: Remove GLFW, Add SDL2
      
      FindSDL2: Do not CACHE SDL2_* variables if library is not found
      
      EmuWindow_SDL2: Set minimal client area at initialisation time
      
      EmuWindow_SDL2: Corrections
      
      EmuWindow_SDL2: Fix no decorations on startup on OS X
      
      cmake: windows_copy_files
      ba2a54a9
  20. Feb 21, 2016
    • MerryMage's avatar
      AudioCore: Skeleton Implementation · 8b00954e
      MerryMage authored
      This commit:
      * Adds a new subproject, audio_core.
      * Defines structures that exist in DSP shared memory.
      * Hooks up various other parts of the emulator into audio core.
      
      This sets the foundation for a later HLE DSP implementation.
      8b00954e
  21. Feb 04, 2016
  22. Jan 07, 2016
  23. Jan 01, 2016
  24. Dec 29, 2015
  25. Nov 27, 2015
  26. Oct 22, 2015
  27. Oct 20, 2015
  28. Oct 18, 2015
  29. Oct 14, 2015
  30. Oct 09, 2015
  31. Oct 07, 2015
  32. Oct 06, 2015
    • archshift's avatar
      Game list: propely hide on toggling window mode · 2ce2e05d
      archshift authored
      Properly hides the game list upon toggling from external
      window mode to single window mode. Previously, both the game
      list and the render window would have been shown at the same
      time upon toggling.
      2ce2e05d
  33. Oct 04, 2015
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