- Apr 26, 2016
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Emmanuel Gil Peyrot authored
This had been forgotten in df81fa11. Fixes #1711.
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- Apr 24, 2016
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Sam Spilsbury authored
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Sam Spilsbury authored
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Sam Spilsbury authored
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Sam Spilsbury authored
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Sam Spilsbury authored
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Sam Spilsbury authored
This requires bumping up to a minimum of CMake 3.1. The benefit of using the imported target is that you can switch to the -pthread compiler flag on request, which may be necessary for some systems if available.
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Henrik Rydgard authored
Replace std::map with std::array for graphics event breakpoints, and allow the compiler to inline. Saves 1%+ in vertex heavy situations.
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- Apr 23, 2016
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LittleWhite authored
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Sam Spilsbury authored
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Sam Spilsbury authored
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Sam Spilsbury authored
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Sam Spilsbury authored
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Sam Spilsbury authored
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Sam Spilsbury authored
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Sam Spilsbury authored
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- Apr 22, 2016
- Apr 21, 2016
- Apr 20, 2016
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Emmanuel Gil Peyrot authored
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- Apr 17, 2016
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Jannik Vogel authored
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- Apr 16, 2016
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Lioncash authored
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- Apr 15, 2016
- Apr 14, 2016
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wwylele authored
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MerryMage authored
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MerryMage authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- This is because we compile the full shader code space, and therefore its common to compile malformed instructions.
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bunnei authored
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