- May 09, 2019
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Lioncash authored
Corrects references to non-existent parameters and corrects typos.
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Lioncash authored
These are able to be omitted from the declaration of functions, since they don't do anything at the type system level. The definitions of the functions can retain the use of const though, since they make the variables immutable in the implementation of the function where they're used.
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Lioncash authored
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Lioncash authored
The behavior of the Hotkey constructor is already accomplished via in-class member initializers, so the constructor is superfluous here.
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Lioncash authored
Keeps the code consistent in regards to how the buttons are referred to.
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- May 07, 2019
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Lioncash authored
The C++ standard allows constexpr variables declared with the extern keyword to have external linkage. Previously MSVC wasn't abiding by this. This just makes the compiler more standards compliant during builds. Given we currently don't make use of anything that would break by this, this is safe to enable.
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Lioncash authored
Makes it much nicer to visually scan the options. This also starts the flag descriptions from the same column for the same reason.
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Lioncash authored
Recent changes to memory-related code resulted in this being unused, so we can remove it.
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- May 04, 2019
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zhupengfei authored
The backend is not used until we decide to submit the testcase/telemetry, and creating it early prevents users from updating the credentials properly while the games are running.
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Lioncash authored
This isn't used anywhere, so we can get rid of it.
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Lioncash authored
Makes use of src, so it's not considered unused.
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Lioncash authored
This class is used in a polymorphic context, so destruction of the context will lead to undefined behavior if the destructor isn't virtual.
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- May 01, 2019
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Fernando Sahmkow authored
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ReinUsesLisp authored
Instead of asserting on already stored shader variants, silently skip them. This shouldn't be happening but when a shader is invalidated and it is not stored in the shader cache, this assert would hit and save that shader anyways when the asserts are disabled.
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Fernando Sahmkow authored
By adding the missing layer offset in ASTC compression.
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- Apr 28, 2019
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Lioncash authored
The state of these service calls are still the same in version 8.0.0.
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- Apr 26, 2019
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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- Apr 23, 2019
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FreddyFunk authored
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unknown authored
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unknown authored
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unknown authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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- Apr 22, 2019
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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- Apr 21, 2019
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Fernando Sahmkow authored
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- Apr 20, 2019
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Fernando Sahmkow authored
This option allows picking the compatibility profile since a lot of bugs are fixed in it. We devs will use this option to easierly debug current problems in our Core implementation.:wq
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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- Apr 19, 2019
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ReinUsesLisp authored
It was possible for "samplers" to be read without being written. This addresses that.
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Lioncash authored
This call was added to the SVC handlers in the 8.0.0 kernel, so we can finally give it a name.
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- Apr 18, 2019
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Lioncash authored
These two service functions are literally hardcoded to always return these values without any other error checking.
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ReinUsesLisp authored
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