- 20 Oct, 2018 3 commits
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bunnei authored
aoc_u: Stub GetAddOnContentListChangedEvent
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bunnei authored
hid: Minor cleanup-related changes
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Zach Hilman authored
This event signals the game when new DLC is purchased from the eShop while the game is running. Since, for the forseeable future, yuzu will not have this ability, it seems safe to stub with a dummy event that will never fire. This is needed to boot Sonic Mania Plus (update v1.04).
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- 19 Oct, 2018 8 commits
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Mat M authored
crypto: Use compressed sizes in offset calculation for KIP decompression
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Zach Hilman authored
Fixes a fatal crash on start when deriving keys.
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bunnei authored
Home button blocking stub
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David Marcec authored
Needed by arms due to new hid rework
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bunnei authored
svc: Add missing error checks in svcArbitrateLock/svcArbitrateUnlock
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bunnei authored
content_archive: Minor reorganization changes
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bunnei authored
Used better names for mm:u and fixed a bad stub
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bunnei authored
core: Remove unnecessary assert in ArmInterface()
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- 18 Oct, 2018 16 commits
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Lioncash authored
The kernel itself checks whether or not the provided addresses are word aligned before continuing, so we should be doing the same.
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Lioncash authored
This will be used in a following change to svcArbitrateLock() and svcArbitrateUnlock()
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Lioncash authored
Aligning on 4KB pages isn't a Switch-specific thing, so this can be moved to common so it can be used with other things as well.
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Lioncash authored
CpuCore already does this sort of checking, so we can just call that instead of duplicating the assertions.
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bunnei authored
XCI: Add function for checking the existence of the program NCA
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bunnei authored
Implemented 3D Textures
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David Marcec authored
InitializeWithId needs to return an id which is a u32 which should be a non zero value
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Lioncash authored
swap.h only needs to be present in the header for the type aliases and definitions, it's not actually needed in the cpp files though. input.h is just unused entirely in xpad.h
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Lioncash authored
Given it's unused, we may as well toss it.
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Lioncash authored
hid/controller/npad: Remove unnecessary semicolon from the closing brace of LedPattern's constructor
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Lioncash authored
This is only useful in headers.
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Lioncash authored
This is just a lookup table, and since it's private, there's nothing really stateful about it, so we can just move it into the cpp file.
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Lioncash authored
This literally does nothing.
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Lioncash authored
These classes are non-trivial and are definitely going to be changed in the future, so we default these to prevent issues with forward declarations, and to keep the compiler from inlining tear-down code.
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Lioncash authored
The destructor doesn't need to be a pure-virtual function.
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bunnei authored
"Better Hid" Rework Part 1
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- 17 Oct, 2018 12 commits
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bunnei authored
shader_decompiler: Fix TLDS
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FernandoS27 authored
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FernandoS27 authored
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FernandoS27 authored
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FernandoS27 authored
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bunnei authored
Implement flushing in the rasterizer cache
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bunnei authored
svc: Clarify enum values for AddressSpaceBaseAddr and AddressSpaceSize in svcGetInfo()
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bunnei authored
Implement Arrays on Tex Instruction
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bunnei authored
savedata_factory: Add DeviceSaveData and fix TemporaryStorage
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bunnei authored
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bunnei authored
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David Marcec authored
Reason for the change is to allow both docked and undocked mode to work
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- 16 Oct, 2018 1 commit
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bunnei authored
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