- Aug 28, 2018
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Lioncash authored
Makes the class interface consistent and provides accessors for obtaining a reference to the memory manager instance. Given we also return references, this makes our more flimsy uses of const apparent, given const doesn't propagate through pointers in the way one would typically expect. This makes our mutable state more apparent in some places.
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bunnei authored
renderer_opengl: Implement a new shader cache.
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- Aug 27, 2018
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bunnei authored
yuzu: Fix input UI direction order for the right stick
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fearlessTobi authored
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bunnei authored
kernel/error: Amend several error codes
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
shader_bytecode: fix SEL_IMM bitstring
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bunnei authored
vfs_real: Remove unused variable in CreateDirectoryRelative()
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bunnei authored
file_util: Correct return value in early exit of ReadFileToString()
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bunnei authored
core: Namespace all code in the arm subdirectory under the Core namespace
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bunnei authored
registered_cache: Get rid of variable shadowing in ProcessFiles()
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Lioncash authored
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Lioncash authored
Prevents compiler warnings.
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bunnei authored
hex_util: Replace logic_errors with LOG_CRITICAL
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bunnei authored
svc: Return process title ID if queried in GetInfo()
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bunnei authored
debug_utils: Minor individual interface changes
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bunnei authored
PL:U Added SharedFonts loading via TTF
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bunnei authored
hid: Move core include to cpp file
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bunnei authored
core: Remove always true conditionals in Load()
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bunnei authored
set: Fixed GetAvailableLanguageCodes() to follow the max_entries
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- Aug 26, 2018
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tech4me authored
Rightnow, in games use GetAvailableLanguageCodes(), there is a WriteBuffer() with size larger than the buffer_size. (Core Critical core\hle\kernel\hle_ipc.cpp:WriteBuffer:296: size (0000000000000088) is greater than buffer_size (0000000000000078)) 0x88 = 17(languages) * 8 0x78 = 15(languages) * 8 GetAvailableLanguageCodes() can only support 15 languages. After firmware 4.0.0 there are 17 supported language instead of 15, to enable this GetAvailableLanguageCodes2() need to be used. So GetAvailableLanguageCodes() will be caped at 15 languages. Reference: http://switchbrew.org/index.php/Settings_services
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- Aug 25, 2018
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bunnei authored
maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch()
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bunnei authored
gl_rasterizer: Correct assertion condition in SyncLogicOpState()
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Lioncash authored
We can make this error code an alias of the resource limit exceeded error code, allowing us to get rid of the lingering 3DS error code of the same type.
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Lioncash authored
We can treat this as an alias of TooLarge for documentation purposes. This also lets us get rid of another lingering 3DS-related error code.
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Lioncash authored
This replaces the lingering 3DS constant with the proper one, and utilizes it within HandleTable's Create() member function.
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Lioncash authored
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Lioncash authored
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Sebastian Valle authored
filesystem: Fix typo in log message
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Lioncash authored
We already have the variable itself set up to perform this task, so we can just return its value from the currently executing process instead of always stubbing it to zero.
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Mat M authored
file_sys: Add support for NAX archives
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Zach Hilman authored
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Lioncash authored
Gets all of these types and interfaces out of the global namespace.
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Lioncash authored
Quite a bit of these aren't necessary directly within the debug_utils header and can be removed or included where actually necessary.
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Lioncash authored
Avoids implicit conversions.
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Lioncash authored
Ensures that all class members are initialized.
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- Aug 24, 2018
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Lioncash authored
The start and finish events should likely not be right after one another like this, otherwise the batch will appear to complete immediately
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Zach Hilman authored
qt: Add filename and title id to window title while running
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