- Mar 12, 2020
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Fernando Sahmkow authored
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- Mar 11, 2020
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bunnei authored
gl_shader_manager: Fix interaction between graphics and compute
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ReinUsesLisp authored
After a compute shader was set to the pipeline, no graphics shader was invoked again. To address this use glUseProgram to bind compute shaders (without state tracking) and call glUseProgram(0) when transitioning out of it back to the graphics pipeline.
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bunnei authored
cubeb_sink: Don't discard other channels when performing downmixing
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- Mar 09, 2020
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Rodrigo Locatti authored
video_core: Remove gl_state and use a state tracker based on dirty flags
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- Mar 08, 2020
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bunnei authored
textures: Fix anisotropy hack
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ReinUsesLisp authored
Previous code could generate an anisotropy value way higher than x16.
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FearlessTobi authored
Previously, when performing downmixing, we would discard all channels except the left and right one. This implementation respects them when mixing down to Stereo. It is taken from this document: http://www.atsc.org/wp-content/uploads/2015/03/A52-201212-17.pdf. Fixes Luigis Mansion 3 cutscene and Bayonetta audio.
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bunnei authored
frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
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bunnei authored
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
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- Mar 06, 2020
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ReinUsesLisp authored
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bunnei authored
vk_swapchain: Silence TOCTOU race condition
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- Mar 05, 2020
- Mar 04, 2020
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James Rowe authored
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bunnei authored
video_core: Implement more scaled attribute formats
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James Rowe authored
When the default file is read in, the settings default value is only used when the key is missing. As it was, the key existed, but the value was empty string causing it to accept that as a value to pass into the core
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James Rowe authored
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- Mar 03, 2020
- Mar 02, 2020
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bunnei authored
Port citra-emu/citra#5097: "Update README.md"
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- Mar 01, 2020
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Tobias authored
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- Feb 29, 2020
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Nguyen Dac Nam authored
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- Feb 28, 2020
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bunnei authored
audio_core: interpolate: Improvements to fix audio crackling.
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
Blending doesn't affect blits. Rasterizer discard does, update the commentaries.
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ReinUsesLisp authored
Blending doesn't affect clears.
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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