Commit 83579080 authored by ReinUsesLisp's avatar ReinUsesLisp
Browse files

gl_shader_manager: Fix interaction between graphics and compute

After a compute shader was set to the pipeline, no graphics shader was
invoked again. To address this use glUseProgram to bind compute shaders
(without state tracking) and call glUseProgram(0) when transitioning out
of it back to the graphics pipeline.
parent 22e825a3
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