- 07 Mar, 2019 3 commits
- 06 Mar, 2019 10 commits
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bunnei authored
kernel/address_arbiter: Convert the address arbiter into a class
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bunnei authored
hle/service/audio/audout_u: Correct lack of return in failure case of AppendAudioOutBufferImpl()
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bunnei authored
yuzu/debugger/wait_tree: Remove use of global CurrentProcess accessor
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Lioncash authored
Previously we were overwriting the error case with a success code further down (which is definitely not what we should be doing here).
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bunnei authored
svc: Move memory range checking functions to the VMManager class
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bunnei authored
hle/service/audio: Extract audio error codes to a header
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bunnei authored
video_core/engines: Remove unnecessary includes
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bunnei authored
{kernel/thread, video_core/surface}: Remove obsolete TODOs
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Lioncash authored
We already have the thread instance that was created under the current process, so we can just pass the handle table of it along to retrieve the owner of the mutex.
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Lioncash authored
Removes a few unnecessary dependencies on core-related machinery, such as the core.h and memory.h, which reduces the amount of rebuilding necessary if those files change. This also uncovered some indirect dependencies within other source files. This also fixes those.
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- 05 Mar, 2019 6 commits
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Lioncash authored
Places all error codes in an easily includable header. This also corrects the unsupported error code (I accidentally used the hex value when I meant to use the decimal one).
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Lioncash authored
Allows getting rid of reliance on the global accessor functions and instead operating on the provided system instance.
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Lioncash authored
- Invert conditions into guard clases where applicable. - Mark std::vector parameter of WakeThreads as const
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Lioncash authored
Places all of the functions for address arbiter operation into a class. This will be necessary for future deglobalizing efforts related to both the memory and system itself.
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Lioncash authored
This isn't needed anymore, according to Hexagon
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Lioncash authored
This is a TODO carried over from Citra that doesn't apply here.
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- 04 Mar, 2019 7 commits
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bunnei authored
Port citra-emu/citra#4630: "Memory: don't lock hle mutex in memory read/write"
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Lioncash authored
Significantly tidies up two guard conditionals.
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Lioncash authored
Makes the interface uniform when it comes to checking various memory regions.
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Lioncash authored
Provides a bit of a more proper interface for these functions.
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bunnei authored
gl_rasterizer: Unbind textures but don't apply the gl_state
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bunnei authored
logging/backend: Move CreateEntry into the Impl class. Relocate local static to a class variable
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bunnei authored
web_service: Remove unnecessary inclusions
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- 02 Mar, 2019 13 commits
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Lioncash authored
Reduces the potential amount of rebuilding necessary if any headers change. In particular, we were including a header from the core library when we don't even link the core library to the web_service library, so this also gets rid of an indirect dependency.
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Mat M authored
Port citra-emu/citra#4647: "citra_qt/main: make SPEED_LIMIT_STEP static constexpr"
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Lioncash authored
Moves local global state into the Impl class itself and initializes it at the creation of the instance instead of in the function. This makes it nicer for weakly-ordered architectures, given the CreateEntry() class won't need to have atomic loads executed for each individual call to the CreateEntry class.
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Lioncash authored
This function is only ever used within this source file and makes it easier to remove static state in the following change.
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Mat M authored
vk_buffer_cache: Fix clang-format
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James Rowe authored
Yuzu can render 3D.
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fearlessTobi authored
MSVC does not seem to like using constexpr values in a lambda that were declared outside of it. Previously on MSVC build the hotkeys to inc-/decrease the speed limit were not working correctly because in the lambda the SPEED_LIMIT_STEP had garbage values. After googling around a bit I found: https://github.com/codeplaysoftware/computecpp-sdk/issues/95 which seems to be a similar issue. Trying the suggested fix to make the variable static constexpr also fixes the bug here.
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Nejcraft authored
Yuzu can now render 3D graphics to some degree.
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Weiyi Wang authored
The comment already invalidates itself: neither MMIO nor rasterizer cache belongsHLE kernel state. This mutex has a too large scope if MMIO or cache is included, which is prone to dead lock when multiple thread acquires these resource at the same time. If necessary, each MMIO component or rasterizer should have their own lock.
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bunnei authored
fuck git for ruining my day, I will learn but I will not forgive
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ReinUsesLisp authored
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bunnei authored
vk_buffer_cache: Implement a buffer cache
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bunnei authored
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- 01 Mar, 2019 1 commit
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ReinUsesLisp authored
This buffer cache is just like OpenGL's buffer cache with some minor style changes. It uses VKStreamBuffer.
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