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  1. Apr 28, 2018
  2. Mar 26, 2018
  3. Jan 20, 2018
  4. Dec 22, 2016
  5. Nov 24, 2016
  6. Nov 19, 2016
  7. Sep 21, 2016
  8. Sep 18, 2016
  9. Jun 19, 2016
    • Yuri Kunde Schlesner's avatar
      Fix recursive scanning of directories · d6792632
      Yuri Kunde Schlesner authored
      ForeachDirectoryEntry didn't actually do anything with the `recursive`
      parameter, and the corresponding callback parameter was shadowing the
      actual recursion counters in the user functions.
      d6792632
  10. May 21, 2016
  11. Apr 30, 2016
  12. Apr 23, 2016
  13. Apr 14, 2016
  14. Apr 13, 2016
  15. Apr 12, 2016
  16. Nov 27, 2015
  17. Oct 01, 2015
  18. Aug 18, 2015
  19. Jul 18, 2015
  20. Jul 13, 2015
  21. Jun 27, 2015
  22. May 07, 2015
  23. Jan 04, 2015
  24. Jan 03, 2015
  25. Dec 30, 2014
    • Subv's avatar
      Archives: Implemented ExtSaveData and SharedExtSaveData · 2c89d4d5
      Subv authored
      They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively.
      Also redirect some APT_A functions to their APT_U equivalents.
      Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module.
      Implemented formatting the savegame.
      Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
      2c89d4d5
  26. Dec 21, 2014
  27. Dec 18, 2014
    • Subv's avatar
      SaveData: Implemented the SystemSaveData archive. · bec527fa
      Subv authored
      It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
      bec527fa
    • Subv's avatar
      Filesystem/Archives: Implemented the SaveData archive · ea9ce0fb
      Subv authored
      The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information
      
      Got rid of the code duplication in File and Directory
      
      Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.
      
      FS_U: Use the correct error code when a file wasn't found
      ea9ce0fb
  28. Dec 12, 2014
  29. Dec 03, 2014
  30. Nov 19, 2014
  31. Oct 07, 2014
  32. Oct 06, 2014
  33. Sep 28, 2014
  34. Sep 21, 2014
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