- Aug 04, 2018
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Lioncash authored
This lets us indent the majority of the code and places the error case first.
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Lioncash authored
gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding() Ensures both operands have the same sign in the comparison. While we're at it, we can get rid of the redundant casting of ub_size to an int. This type will always be trivial and alias a built-in type (not doing so would break backwards compatibility at a standard level).
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- Aug 03, 2018
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bunnei authored
core/memory: Get rid of 3DS leftovers
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bunnei authored
gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member function
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Lioncash authored
This function doesn't modify class state, so it can be made const.
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Lioncash authored
Removes leftover code from citra that isn't needed.
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David authored
Added ability to change username & language code in the settings ui. Added IProfile::Get and SET::GetLanguageCode for libnx tests (#851)
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bunnei authored
sink_details: std::move std::function instances
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bunnei authored
service: Add migration services
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bunnei authored
math_util: Always initialize members of Rectangle
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bunnei authored
video_core: Make global EmuWindow instance part of the base renderer …
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bunnei authored
kernel: Move object class to its own source files
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bunnei authored
kernel/thread: Minor changes
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bunnei authored
input_common: minor changes
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bunnei authored
yuzu: Use Qt 5 signal/slots where applicable
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bunnei authored
kernel/vm_manager: Minor changes
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bunnei authored
vfs_vector: Minor changes
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bunnei authored
gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
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Lioncash authored
Makes the signal/slot connections type-safe instead of string-based.
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Lioncash authored
Avoids unnecessary atomic reference count increments and decrements
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Lioncash authored
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- Aug 02, 2018
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bunnei authored
hw: Remove unused files
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bunnei authored
gl_state: Make texture_units a std::array
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bunnei authored
service/ns: Add missing ns services
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greggameplayer authored
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bunnei authored
service: Add the psc services
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Lioncash authored
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Lioncash authored
Makes our immutable state explicit.
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Lioncash authored
These two variables correspond to address ranges.
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Lioncash authored
Avoids using a u32 to compare against a range of size_t, which can be a source of warnings. While we're at it, compress a std::tie into a structured binding.
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Lioncash authored
This function only reads the data being referenced, it doesn't modify it, so we can turn the reference into a const reference.
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Lioncash authored
This function isn't used outside of this translation unit, so we can make it internally linked.
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Lioncash authored
This wasn't being used for anything, so it can be removed.
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Lioncash authored
The lambda elements should be taken by const reference here, and we can move the virtual directory passed to ReplaceFileWithSubdirectory()
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Lioncash authored
Gets rid of the use of a raw C array.
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Lioncash authored
gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader() Avoids performing unnecessary copies of 65560 byte sized ShaderSetup instances, considering it's only used as part of lookup and not modified. Given the parameters were already const, it's likely taking these parameters by reference was intended but the ampersand was forgotten.
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Lioncash authored
Prevents potentially using the members uninitialized.
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Lioncash authored
None of these files are used in any meaningful way. They're just leftovers from citra. Also has the benefit of getting rid of an unused global variable.
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Lioncash authored
Adds the basic skeleton for the mig:usr service based off information provided by Switch Brew.
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bunnei authored
audio_out: Use Buffer::Tag alias in GetTagsAndReleaseBuffers()'s prototype
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